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ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II

Research Article

Singing Code

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  • @INPROCEEDINGS{10.1007/978-3-031-55312-7_12,
        author={Jasmina Maric and Lekshmi Murali Rani},
        title={Singing Code},
        proceedings={ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, S\"{a}o Paulo, Brazil, November 27-29, 2023, Proceedings, Part II},
        proceedings_a={ARTSIT PART 2},
        year={2024},
        month={3},
        keywords={STEAM Art \& Tech Creative Learning Live Coding Social Capital Mentorship},
        doi={10.1007/978-3-031-55312-7_12}
    }
    
  • Jasmina Maric
    Lekshmi Murali Rani
    Year: 2024
    Singing Code
    ARTSIT PART 2
    Springer
    DOI: 10.1007/978-3-031-55312-7_12
Jasmina Maric1,*, Lekshmi Murali Rani2
  • 1: Department of Computer Science and Engineering, Interaction Design Division
  • 2: Department of Computer Science and Engineering, Software Engineering Division
*Contact email: jasmina@chalmers.se

Abstract

This paper provides a comprehensive examination of the Creative Coding project’s impact on female empowerment. The project addresses the gender disparity in STEAM fields by integrating coding and art for girls aged 10–15, using the Strudel tool that combines real-time coding and music composition. Through working with female teachers and mentors from the Computer Science and Engineering Department as relatable role models, the Creative Coding project generated surprising effects on learning due to increased curiosity. The integration of art, music, and audio-visual elements, supported by user-friendly software, created an engaging learning experience. Collaboration and peer learning are emphasized to foster social capital and teamwork skills. Positive outcomes included increased interest, self-confidence, creativity, and aspirations in STEAM subjects among the girls. However, a more comprehensive and supportive environment is recognized as necessary to engage a broader group of girls in STEAM activities. The findings highlight the importance of cultivating curiosity, providing mentorship, promoting inclusivity and collaboration, and integrating creativity in education to inspire and empower girls in coding and STEAM disciplines. The paper concludes by emphasizing the potential of Creative Coding practices and the audio-visual perception of music to enhance girls’ empowerment, creativity, and interest in coding and STEAM fields.

Keywords
STEAM Art & Tech Creative Learning Live Coding Social Capital Mentorship
Published
2024-03-21
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-55312-7_12
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