
Research Article
Preliminary Study of the Artistic Potential of Video Games
@INPROCEEDINGS{10.1007/978-3-031-55312-7_11, author={Leonardo Porto Passos and D\^{e}bora Mattos Peron and Manuel Falleiros}, title={Preliminary Study of the Artistic Potential of Video Games}, proceedings={ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, S\"{a}o Paulo, Brazil, November 27-29, 2023, Proceedings, Part II}, proceedings_a={ARTSIT PART 2}, year={2024}, month={3}, keywords={Video Games Art Games Gameart}, doi={10.1007/978-3-031-55312-7_11} }
- Leonardo Porto Passos
Débora Mattos Peron
Manuel Falleiros
Year: 2024
Preliminary Study of the Artistic Potential of Video Games
ARTSIT PART 2
Springer
DOI: 10.1007/978-3-031-55312-7_11
Abstract
Starting from consensual definitions about video games and arts, this article discusses the artistic potentialities of video games and their relationship with the gaming industry. Highlighting the importance of games for humanity in its cognitive aspect, power of socialization and the representation of society itself, this article discusses the possible artistic potential of video games, as well as the hypothesis that these potentialities may be totally or partially overshadowed by the emphasis on economic success that is given by the video game industry, mainly because it is a less established form of expression compared to cinema, music, literature and the visual arts, which do not need to prove anything as an artistic language, but which also experience dilemmas and counterpoints with their manifestations more focused on pop and media consumption, having as their first instance massive popularity and economic success, and not creativity and the full expression of human experience, subjectivity and sensibility.