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ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II

Research Article

Preliminary Study of the Artistic Potential of Video Games

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BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-55312-7_11,
        author={Leonardo Porto Passos and D\^{e}bora Mattos Peron and Manuel Falleiros},
        title={Preliminary Study of the Artistic Potential of Video Games},
        proceedings={ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, S\"{a}o Paulo, Brazil, November 27-29, 2023, Proceedings, Part II},
        proceedings_a={ARTSIT PART 2},
        year={2024},
        month={3},
        keywords={Video Games Art Games Gameart},
        doi={10.1007/978-3-031-55312-7_11}
    }
    
  • Leonardo Porto Passos
    Débora Mattos Peron
    Manuel Falleiros
    Year: 2024
    Preliminary Study of the Artistic Potential of Video Games
    ARTSIT PART 2
    Springer
    DOI: 10.1007/978-3-031-55312-7_11
Leonardo Porto Passos1, Débora Mattos Peron2, Manuel Falleiros3,*
  • 1: Interdisciplinary Nucleus of Sound Communication (NICS) – Postgraduate Program in Music (PPGM), Arts Institute (IA), State University of Campinas (Unicamp), Campinas
  • 2: Postgraduate Program in Visual Arts (PPGAV), Arts Institute (IA), State University of Campinas (Unicamp), Campinas
  • 3: Interdisciplinary Nucleus of Sound Communication (NICS) – State University of Campinas (Unicamp), Campinas
*Contact email: mfall@unicamp.br

Abstract

Starting from consensual definitions about video games and arts, this article discusses the artistic potentialities of video games and their relationship with the gaming industry. Highlighting the importance of games for humanity in its cognitive aspect, power of socialization and the representation of society itself, this article discusses the possible artistic potential of video games, as well as the hypothesis that these potentialities may be totally or partially overshadowed by the emphasis on economic success that is given by the video game industry, mainly because it is a less established form of expression compared to cinema, music, literature and the visual arts, which do not need to prove anything as an artistic language, but which also experience dilemmas and counterpoints with their manifestations more focused on pop and media consumption, having as their first instance massive popularity and economic success, and not creativity and the full expression of human experience, subjectivity and sensibility.

Keywords
Video Games Art Games Gameart
Published
2024-03-21
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-55312-7_11
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