
Research Article
Aesthetics, Engagement, and Narration. A Taxonomy of Temporal Constraints for Ludo-Narrative Design
@INPROCEEDINGS{10.1007/978-3-031-55312-7_10, author={Cristian Parra Bravo}, title={Aesthetics, Engagement, and Narration. A Taxonomy of Temporal Constraints for Ludo-Narrative Design}, proceedings={ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, S\"{a}o Paulo, Brazil, November 27-29, 2023, Proceedings, Part II}, proceedings_a={ARTSIT PART 2}, year={2024}, month={3}, keywords={Engagement ludo-narrative Time}, doi={10.1007/978-3-031-55312-7_10} }
- Cristian Parra Bravo
Year: 2024
Aesthetics, Engagement, and Narration. A Taxonomy of Temporal Constraints for Ludo-Narrative Design
ARTSIT PART 2
Springer
DOI: 10.1007/978-3-031-55312-7_10
Abstract
Harmony between narratives and game mechanics is essential for sustaining player interest; temporal structures assume critical importance in this regard. This paper introduces the notion of temporal constraints, a component that researchers and designers can use to quantify and assess the way videogame systems regulate the advancement of players within the game, utilizing empirical observation and a review of the relevant literature. Techno-aesthetic ludo-narrative elements, which merge the ludic and narrative components of the game, are how time limitations are represented in video games. Consequently, a taxonomy of these limitations is suggested after an examination of crucial facets of the novel notion.
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