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ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II

Research Article

Marker-Based and Area-Target-Based User Tracking for Virtual Reconstruction of Cultural Heritage in Mixed Reality

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BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-55312-7_1,
        author={Sophie Schauer and J\'{y}rgen Sieck},
        title={Marker-Based and Area-Target-Based User Tracking for Virtual Reconstruction of Cultural Heritage in Mixed Reality},
        proceedings={ArtsIT, Interactivity and Game Creation. 12th EAI International Conference, ArtsIT 2023, S\"{a}o Paulo, Brazil, November 27-29, 2023, Proceedings, Part II},
        proceedings_a={ARTSIT PART 2},
        year={2024},
        month={3},
        keywords={Digital Cultural Heritage Extended Reality Digitalisation},
        doi={10.1007/978-3-031-55312-7_1}
    }
    
  • Sophie Schauer
    Jürgen Sieck
    Year: 2024
    Marker-Based and Area-Target-Based User Tracking for Virtual Reconstruction of Cultural Heritage in Mixed Reality
    ARTSIT PART 2
    Springer
    DOI: 10.1007/978-3-031-55312-7_1
Sophie Schauer1,*, Jürgen Sieck1
  • 1: HTW University of Applied Sciences
*Contact email: sophie.schauer@htw-berlin.de

Abstract

The focus of this paper is the potential of mixed reality (MR) technology for the creation of virtual reconstructions of tangible and intangible cultural heritage. It delves into the key components of immersive and engaging MR experiences. The paper provides insights into the development process of an MR application prototype that virtualises cultural heritage pieces. It covers concept design and implementation, offering a comprehensive understanding of the steps involved. Additionally, it discusses the advantages of tracking approaches for user localisation, specifically marker-based and area-target-based tracking, in the use case of cultural heritage reconstruction. In summary, this paper offers insights into the current state-of-the-art by analysing exemplary projects and the potential of MR technology for virtual reconstruction of cultural heritage sites. With the presentation of an MR prototype and the key development steps involved, the paper contributes to the understanding and utilisation of MR in preserving and presenting our shared cultural heritage.

Keywords
Digital Cultural Heritage Extended Reality Digitalisation
Published
2024-03-21
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-55312-7_1
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