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Future Access Enablers for Ubiquitous and Intelligent Infrastructures. 7th EAI International Conference, FABULOUS 2023, Bratislava, Slovakia, October 24–26, 2023, Proceedings

Research Article

Photogrammetry in a Virtual Environment

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  • @INPROCEEDINGS{10.1007/978-3-031-50051-0_5,
        author={Jakub Kaščak and Marek Kočiško and Rebeka Tauberov\^{a} and Stella Hrehov\^{a} and Justyna Trojanowska},
        title={Photogrammetry in a Virtual Environment},
        proceedings={Future Access Enablers for Ubiquitous and Intelligent Infrastructures. 7th EAI International Conference, FABULOUS 2023, Bratislava, Slovakia, October 24--26, 2023, Proceedings},
        proceedings_a={FABULOUS},
        year={2023},
        month={12},
        keywords={Virtual Reality Reverse Engineering CAD Modeling Virtual Room Education Photogrammetry},
        doi={10.1007/978-3-031-50051-0_5}
    }
    
  • Jakub Kaščak
    Marek Kočiško
    Rebeka Tauberová
    Stella Hrehová
    Justyna Trojanowska
    Year: 2023
    Photogrammetry in a Virtual Environment
    FABULOUS
    Springer
    DOI: 10.1007/978-3-031-50051-0_5
Jakub Kaščak1,*, Marek Kočiško1, Rebeka Tauberová2, Stella Hrehová2, Justyna Trojanowska3
  • 1: Faculty of Manufacturing Technologies with a Seat in Prešov, Department of Computer- Aided Manufacturing Technologies, Technical University of Košice, Štúrova 31/A
  • 2: Faculty of Manufacturing Technologies with a Seat in Prešov, Department of Industrial Engineering and Informatics, Technical University of Košice, Bayerova 1
  • 3: Faculty of Mechanical Engineering, Department of Production Engineering, Poznan University of Technology, Piotrowo Street 3
*Contact email: jakub.kascak@tuke.sk

Abstract

The use of photogrammetry is currently considered one of the most time-efficient ways of digitizing objects, the preparation of which does not require a high level of accuracy. It is generally known that the digitization of objects is demanding in terms of hardware and software, and it also requires a certain amount of skills and knowledge of this technology. Therefore, the use of photogrammetry in virtual environments makes the entire process significantly more efficient because it facilitates the process of digitizing physical objects from a digital model. This is achieved by the creation of an object, such as a classroom, that was used in this case by taking the photographs required during the scanning process to capture all the characteristics of the object. These images are combined to create a 3D model of the object that can be used in various software. A large number of special software can process point clouds and greatly simplify the reconstruction of objects. In this case, Rhinoceros software and its other extensions are used. Their combination enables the reconstruction of this data on an arbitrary scale using a VR headset.

Keywords
Virtual Reality Reverse Engineering CAD Modeling Virtual Room Education Photogrammetry
Published
2023-12-15
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-50051-0_5
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