
Research Article
Photogrammetry in a Virtual Environment
@INPROCEEDINGS{10.1007/978-3-031-50051-0_5, author={Jakub Kaščak and Marek Kočiško and Rebeka Tauberov\^{a} and Stella Hrehov\^{a} and Justyna Trojanowska}, title={Photogrammetry in a Virtual Environment}, proceedings={Future Access Enablers for Ubiquitous and Intelligent Infrastructures. 7th EAI International Conference, FABULOUS 2023, Bratislava, Slovakia, October 24--26, 2023, Proceedings}, proceedings_a={FABULOUS}, year={2023}, month={12}, keywords={Virtual Reality Reverse Engineering CAD Modeling Virtual Room Education Photogrammetry}, doi={10.1007/978-3-031-50051-0_5} }
- Jakub Kaščak
Marek Kočiško
Rebeka Tauberová
Stella Hrehová
Justyna Trojanowska
Year: 2023
Photogrammetry in a Virtual Environment
FABULOUS
Springer
DOI: 10.1007/978-3-031-50051-0_5
Abstract
The use of photogrammetry is currently considered one of the most time-efficient ways of digitizing objects, the preparation of which does not require a high level of accuracy. It is generally known that the digitization of objects is demanding in terms of hardware and software, and it also requires a certain amount of skills and knowledge of this technology. Therefore, the use of photogrammetry in virtual environments makes the entire process significantly more efficient because it facilitates the process of digitizing physical objects from a digital model. This is achieved by the creation of an object, such as a classroom, that was used in this case by taking the photographs required during the scanning process to capture all the characteristics of the object. These images are combined to create a 3D model of the object that can be used in various software. A large number of special software can process point clouds and greatly simplify the reconstruction of objects. In this case, Rhinoceros software and its other extensions are used. Their combination enables the reconstruction of this data on an arbitrary scale using a VR headset.