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Computer Science and Education in Computer Science. 19th EAI International Conference, CSECS 2023, Boston, MA, USA, June 28–29, 2023, Proceedings

Research Article

The Impact of Virtual and Augmented Reality on the Development of Motor Skills and Coordination in Children with Special Educational Needs

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BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-44668-9_13,
        author={Martin Kolev and Ivan Trenchev and Metody Traykov and Radoslav Mavreski and Iliyan Ivanov},
        title={The Impact of Virtual and Augmented Reality on the Development of Motor Skills and Coordination in Children with Special Educational Needs},
        proceedings={Computer Science and Education in Computer Science. 19th EAI International Conference, CSECS 2023, Boston, MA, USA, June 28--29, 2023, Proceedings},
        proceedings_a={CSECS},
        year={2023},
        month={10},
        keywords={virtual reality augmented reality Special Educational Needs education},
        doi={10.1007/978-3-031-44668-9_13}
    }
    
  • Martin Kolev
    Ivan Trenchev
    Metody Traykov
    Radoslav Mavreski
    Iliyan Ivanov
    Year: 2023
    The Impact of Virtual and Augmented Reality on the Development of Motor Skills and Coordination in Children with Special Educational Needs
    CSECS
    Springer
    DOI: 10.1007/978-3-031-44668-9_13
Martin Kolev, Ivan Trenchev, Metody Traykov,*, Radoslav Mavreski, Iliyan Ivanov
    *Contact email: mtraykov@nbu.bg

    Abstract

    This study investigates the impact of virtual reality (VR) and augmented reality (AR) interventions on the development of motor skills and coordination in children with special educational needs (SEN). Utilizing a mixed-methods approach, we employed customized VR/AR activities developed in Unreal Engine and integrated motion tracking technology to create an immersive and engaging environment tailored to the unique needs of the participants.

    In this study, we present a methodology for supporting the education of children with SEN using Unreal Engine and NVIDIA VR Funhouse. Our approach focuses on designing immersive and engaging virtual reality (VR) and augmented reality (AR) interventions that target the development of motor skills and coordination in this population. By leveraging the advanced capabilities of Unreal Engine and NVIDIA VR Funhouse, we aim to create customized learning experiences tailored to the unique needs and abilities of children with SEN.

    It is important to note that the practical implementation of the research, including participant recruitment, data collection, and analysis, will be conducted in a later stage of the study. The current focus is on developing and refining the methodology and the design of the VR/AR intervention. This groundwork will lay the foundation for future research endeavors, with the ultimate goal of enhancing educational outcomes and the overall well-being of children with SEN.

    Keywords
    virtual reality augmented reality Special Educational Needs education
    Published
    2023-10-11
    Appears in
    SpringerLink
    http://dx.doi.org/10.1007/978-3-031-44668-9_13
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