About | Contact Us | Register | Login
ProceedingsSeriesJournalsSearchEAI
Mobile and Ubiquitous Systems: Computing, Networking and Services. 19th EAI International Conference, MobiQuitous 2022, Pittsburgh, PA, USA, November 14-17, 2022, Proceedings

Research Article

Multi-MEC Cooperation Based VR Video Transmission and Cache Using K-Shortest Paths Optimization

Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-34776-4_18,
        author={Jingwen Xia and Luyao Chen and Yong Tang and Ting Yang and Wenyong Wang},
        title={Multi-MEC Cooperation Based VR Video Transmission and Cache Using K-Shortest Paths Optimization},
        proceedings={Mobile and Ubiquitous Systems: Computing, Networking and Services. 19th EAI International Conference, MobiQuitous 2022, Pittsburgh, PA, USA, November 14-17, 2022, Proceedings},
        proceedings_a={MOBIQUITOUS},
        year={2023},
        month={6},
        keywords={360
                    
                    
                    
                   virtual reality video Virtual reality Mobile edge computing K-shortest paths},
        doi={10.1007/978-3-031-34776-4_18}
    }
    
  • Jingwen Xia
    Luyao Chen
    Yong Tang
    Ting Yang
    Wenyong Wang
    Year: 2023
    Multi-MEC Cooperation Based VR Video Transmission and Cache Using K-Shortest Paths Optimization
    MOBIQUITOUS
    Springer
    DOI: 10.1007/978-3-031-34776-4_18
Jingwen Xia, Luyao Chen, Yong Tang,*, Ting Yang, Wenyong Wang
    *Contact email: worldgulit@uestc.edu.cn

    Abstract

    In recent network architectures, multi-MEC cooperative caching has been introduced to reduce the transmission latency of VR videos, in which MEC servers’ computing and caching capability are utilized to optimize the transmission process. However, many solutions that use the computing capability of MEC servers ignore the additional arithmetic power consumed by the codec process, thus making them infeasible. Besides, the minimum cache unit is usually the entire VR video, which makes caching inefficient.

    To address these challenges, we split VR videos into tile files for caching based on the current popular network architecture and provide a reliable transmission mechanism and an effective caching strategy. Since the number of different tile filesNis too large, the current cooperative caching algorithms do not cope with such large-scale input data. We further analyze the problem and propose an optimized k-shortest paths (OKSP) algorithm with an upper bound time complexity of(O((K \cdot M + N) \cdot M \cdot \log N))), and suitable for shortest paths with restricted number of edges, whereKis the total number of tiles that allMMEC servers can cache in the collaboration domain. And we prove the OKSP algorithm can compute the caching scheme with the lowest average latency in any case, which means the solution given is the exact solution. The simulation results show that the OKSP algorithm has excellent speed for solving large-scale data and consistently outperforms other caching algorithms in the experiments.

    Keywords
    360 virtual reality video Virtual reality Mobile edge computing K-shortest paths
    Published
    2023-06-27
    Appears in
    SpringerLink
    http://dx.doi.org/10.1007/978-3-031-34776-4_18
    Copyright © 2022–2025 ICST
    EBSCOProQuestDBLPDOAJPortico
    EAI Logo

    About EAI

    • Who We Are
    • Leadership
    • Research Areas
    • Partners
    • Media Center

    Community

    • Membership
    • Conference
    • Recognition
    • Sponsor Us

    Publish with EAI

    • Publishing
    • Journals
    • Proceedings
    • Books
    • EUDL