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Pervasive Computing Technologies for Healthcare. 16th EAI International Conference, PervasiveHealth 2022, Thessaloniki, Greece, December 12-14, 2022, Proceedings

Research Article

Design of a Social Chatbot with Gamification for user Profiling and Smoking Trigger Detection

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BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-34586-9_42,
        author={Kyana Bosschaerts and Jeroen Stragier and Bram Steenwinckel and Lieven De Marez and Sofie Van Hoecke and Femke Ongenae},
        title={Design of a Social Chatbot with Gamification for user Profiling and Smoking Trigger Detection},
        proceedings={Pervasive Computing Technologies for Healthcare. 16th EAI International Conference, PervasiveHealth 2022, Thessaloniki, Greece, December 12-14, 2022, Proceedings},
        proceedings_a={PERVASIVEHEALTH},
        year={2023},
        month={6},
        keywords={Smoking cessation Social chatbot Gamification User profiling Behavioral change interventions Digital health},
        doi={10.1007/978-3-031-34586-9_42}
    }
    
  • Kyana Bosschaerts
    Jeroen Stragier
    Bram Steenwinckel
    Lieven De Marez
    Sofie Van Hoecke
    Femke Ongenae
    Year: 2023
    Design of a Social Chatbot with Gamification for user Profiling and Smoking Trigger Detection
    PERVASIVEHEALTH
    Springer
    DOI: 10.1007/978-3-031-34586-9_42
Kyana Bosschaerts1,*, Jeroen Stragier2, Bram Steenwinckel1, Lieven De Marez2, Sofie Van Hoecke1, Femke Ongenae1
  • 1: IDLab, Ghent University-imec, Technologiepark 126
  • 2: MICT, Ghent University-imec, Miriam Makebaplein 1
*Contact email: kyana.bosschaerts@ugent.be

Abstract

User profiling is essential to help smokers quit smoking, but filling out a questionnaire is tedious and therefore, a lot of smokers drop out even though this personalisation can help them greatly in their journey to quit smoking. In this project a chatbot is designed that acquires the necessary data for personalisation through games. Combined with smoking event registrations, the application can detect smoking triggers. 12 participants tested the chatbot for 15 d by talking to it and registering their smoking events. Results show that the chatbot reaches the requirements of a social chatbot, gathers for most games good quality data, and detected smoking triggers are accurate, making the chatbot a great alternative for smokers with an interest in games.

Keywords
Smoking cessation Social chatbot Gamification User profiling Behavioral change interventions Digital health
Published
2023-06-11
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-34586-9_42
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