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Sustainable Energy for Smart Cities. 4th EAI International Conference, SESC 2022, Braga, Portugal, November 16-18, 2022, Proceedings

Research Article

Study of Hardware and Software Resources for Mobile Applications of Immersive Technologies in Manufacturing

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BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-33979-0_3,
        author={Jozef Hus\^{a}r and Lucia Knapč\^{\i}kov\^{a} and Justyna Trojanowska},
        title={Study of Hardware and Software Resources for Mobile Applications of Immersive Technologies in Manufacturing},
        proceedings={Sustainable Energy for Smart Cities. 4th EAI International Conference, SESC 2022, Braga, Portugal, November 16-18, 2022, Proceedings},
        proceedings_a={SESC},
        year={2023},
        month={5},
        keywords={Augmented reality Automotive industry Visualization Personalization},
        doi={10.1007/978-3-031-33979-0_3}
    }
    
  • Jozef Husár
    Lucia Knapčíková
    Justyna Trojanowska
    Year: 2023
    Study of Hardware and Software Resources for Mobile Applications of Immersive Technologies in Manufacturing
    SESC
    Springer
    DOI: 10.1007/978-3-031-33979-0_3
Jozef Husár1,*, Lucia Knapčíková1, Justyna Trojanowska2
  • 1: Faculty of Manufacturing Technologies With a Seat in Prešov, Department of Industrial Engineering and Informatics, Technical University of Košice, Bayerova 1
  • 2: Faculty of Mechanical Engineering, Department of Production Engineering, Poznan University of Technology, Piotrowo Street 3
*Contact email: jozef.husar@tuke.sk

Abstract

Immersive technologies (IT) create different experiences by combining the physical world with digital or simulated reality. Virtual augmented and mixed reality are the main types of immersive technologies. Since the beginning of the millennium, VR, AR and MR technologies have experienced rapid growth with significant research publications in technology and science. However, the engineering community has only minimally implemented these technologies so far. One of the challenges mechanical engineers face in understanding and using extended reality (ER) combining VR, AR, MR is the lack of hardware and software requirements specification. This document provides a literature review on mobile applications of immersive technologies in engineering production. A historical overview of the concept of applications used in industry was gradually created. Subsequently, the hardware and software pro-resources used for XR in production are presented. The article is intended to find a good fit between XR hardware and software solutions based on professional and technical knowledge in engineering fields.

Keywords
Augmented reality Automotive industry Visualization Personalization
Published
2023-05-30
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-33979-0_3
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