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Wireless Mobile Communication and Healthcare. 11th EAI International Conference, MobiHealth 2022, Virtual Event, November 30 – December 2, 2022, Proceedings

Research Article

Development of a Wrist Rehabilitation Game with Haptic Feedback

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BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-32029-3_6,
        author={Erik Lamprecht and Alireza Abbasimoshaei and Thorsten A. Kern},
        title={Development of a Wrist Rehabilitation Game with Haptic Feedback},
        proceedings={Wireless Mobile Communication and Healthcare. 11th EAI International Conference, MobiHealth 2022, Virtual Event, November 30 -- December 2, 2022, Proceedings},
        proceedings_a={MOBIHEALTH},
        year={2023},
        month={5},
        keywords={Haptic robotics Rehabilitation robotics Serious video game},
        doi={10.1007/978-3-031-32029-3_6}
    }
    
  • Erik Lamprecht
    Alireza Abbasimoshaei
    Thorsten A. Kern
    Year: 2023
    Development of a Wrist Rehabilitation Game with Haptic Feedback
    MOBIHEALTH
    Springer
    DOI: 10.1007/978-3-031-32029-3_6
Erik Lamprecht1, Alireza Abbasimoshaei1,*, Thorsten A. Kern1
  • 1: Institute for Mechatronics in Mechanics, Hamburg University of Technology
*Contact email: al.abbasimoshaei@tuhh.de

Abstract

Our hands are the primary body part to interact with objects around us and perform most daily activities. Consequently, a disability of the hand after a stroke or an injury is one of the most severe restrictions to an independent life. To regain the function of the hand, physical therapy is used. Since the resulting rehabilitation process is slow and exhausting, there is a demand to use technology to create a way for patients to train medical exercises independently.

In this paper, a rehabilitation system is presented that allows the patient to independently train medical wrist exercises while playing a serious video game. To identify the requirements, an analysis of previous systems is presented. The designed system consists of a haptic robot with a mechanical support structure that records the hand movements and inputs them into the rehabilitation game. The wrist and forearm movements of flexion & extension, radial & ulnar deviation and supination & pronation can be trained through this. To allow for the biggest possible usability throughout the therapy process, haptic feedback is used to either support the patient’s movement or offer resistance, which especially allows the use of passive training in the early stages of therapy.

Keywords
Haptic robotics Rehabilitation robotics Serious video game
Published
2023-05-14
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-32029-3_6
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