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Design, Learning, and Innovation. 7th EAI International Conference, DLI 2022, Faro, Portugal, November 21-22, 2022, Proceedings

Research Article

Bringing Computational Thinking to Life Through Play

Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-31392-9_9,
        author={Camilla Finsterbach Kaup and Anders Kalsgaard M\`{u}ller and Eva Brooks},
        title={Bringing Computational Thinking to Life Through Play},
        proceedings={Design, Learning, and Innovation. 7th EAI International Conference, DLI 2022, Faro, Portugal, November 21-22, 2022, Proceedings},
        proceedings_a={DLI},
        year={2023},
        month={4},
        keywords={Computational play Computational thinking Early Childhood Education digital artefacts},
        doi={10.1007/978-3-031-31392-9_9}
    }
    
  • Camilla Finsterbach Kaup
    Anders Kalsgaard Møller
    Eva Brooks
    Year: 2023
    Bringing Computational Thinking to Life Through Play
    DLI
    Springer
    DOI: 10.1007/978-3-031-31392-9_9
Camilla Finsterbach Kaup,*, Anders Kalsgaard Møller1, Eva Brooks1
  • 1: Aalborg University
*Contact email: cmf@ucn.dk

Abstract

Digital tools and solutions are increasingly used in society, creating a need for more digital skills in the workplace and everyday life. As society becomes increasingly digital, computational thinking becomes a fundamental skill for the 21st century. This paper examines play’s role in young children’s CT development in early childhood education. This paper presents a narrative review and uses forward snowballing to extend the search result. Twenty-two articles met the criteria and were manually collected. The publications were categorized into five categories: programming tools, robotics, unplugged activities, making and exploring, and guided vs. free play. For CT activities to be social and communicative, concepts such as mutuality and scaffolding must be incorporated into operational pedagogical CT frameworks. As such, CT can be designed as a play-oriented activity in that children coordinate and develop themselves, with or without educators’ guidance. As a co-creator, an educator can mediate CT and support the children in guiding activities forward.

Keywords
Computational play Computational thinking Early Childhood Education digital artefacts
Published
2023-04-30
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-31392-9_9
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