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Security and Privacy in New Computing Environments. 5th EAI International Conference, SPNCE 2022, Xi’an, China, December 30-31, 2022, Proceedings

Research Article

Network Situation Awareness Model Based on Incomplete Information Game

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BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-30623-5_12,
        author={Hongbin Zhang and Yan Yin and Dongmei Zhao and Bin Liu and Yanxia Wang and Zhen Liu},
        title={Network Situation Awareness Model Based on Incomplete Information Game},
        proceedings={Security and Privacy in New Computing Environments. 5th EAI International Conference, SPNCE 2022, Xi’an, China, December 30-31, 2022, Proceedings},
        proceedings_a={SPNCE},
        year={2023},
        month={4},
        keywords={Situation awareness incomplete information attack-defense game vulnerability lifecycle state transition matrix},
        doi={10.1007/978-3-031-30623-5_12}
    }
    
  • Hongbin Zhang
    Yan Yin
    Dongmei Zhao
    Bin Liu
    Yanxia Wang
    Zhen Liu
    Year: 2023
    Network Situation Awareness Model Based on Incomplete Information Game
    SPNCE
    Springer
    DOI: 10.1007/978-3-031-30623-5_12
Hongbin Zhang1, Yan Yin1, Dongmei Zhao2,*, Bin Liu3, Yanxia Wang4, Zhen Liu1
  • 1: School of Information Science and Engineering, Hebei University of Science and Technology
  • 2: Hebei Key Laboratory of Network and Information Security, Hebei Normal University, Shijiazhuang
  • 3: School of Economics and Management, Hebei University of Science and Technology
  • 4: Hebei Geological Workers’ University
*Contact email: zhaodongmei666@126.com

Abstract

Game theory has been widely used in network security situational awareness. However, most of the currently proposed game-based offensive and defensive situational awareness methods are for traffic data, and there are fewer models or methods for analysis using vulnerability data. To overcome these issues, this paper proposes collecting periodic security vulnerability information in the network and utilizing the change in vulnerability status to achieve network security situational awareness. At this time, a network attack and defense game model based on incomplete information is proposed, which uses the state changes of the vulnerability life cycle to model the attack and defense behavior, calculates the benefits of both attack and defense through the evaluation of the exploitability of the vulnerability, and then quantifies the security situation value. We carried out the experiments using the vulnerability dataset, which was obtained by scanning the IP addresses of several enterprises in Hebei Province, China. The experimental results show that the approach of using network security vulnerabilities to assess network security status is feasible.

Keywords
Situation awareness incomplete information attack-defense game vulnerability lifecycle state transition matrix
Published
2023-04-26
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-30623-5_12
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