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Edge Computing and IoT: Systems, Management and Security. Third EAI International Conference, ICECI 2022, Virtual Event, December 13-14, 2022, Proceedings

Research Article

Exploration and Practice of Course Homework Metaverse Based on Extended Reality Under Edge Computing

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BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-28990-3_18,
        author={Jinrong Fu and Yiwen Liu and Haobo Yan and Yanxia Gao and Jianhua Xiao},
        title={Exploration and Practice of Course Homework Metaverse Based on Extended Reality Under Edge Computing},
        proceedings={Edge Computing and IoT: Systems, Management and Security. Third EAI International Conference, ICECI 2022, Virtual Event, December 13-14, 2022, Proceedings},
        proceedings_a={ICECI},
        year={2023},
        month={3},
        keywords={Extended Reality Edge Computing Metaverse Multi person collaboration},
        doi={10.1007/978-3-031-28990-3_18}
    }
    
  • Jinrong Fu
    Yiwen Liu
    Haobo Yan
    Yanxia Gao
    Jianhua Xiao
    Year: 2023
    Exploration and Practice of Course Homework Metaverse Based on Extended Reality Under Edge Computing
    ICECI
    Springer
    DOI: 10.1007/978-3-031-28990-3_18
Jinrong Fu1, Yiwen Liu1,*, Haobo Yan1, Yanxia Gao1, Jianhua Xiao1
  • 1: School of Computer and Artificial Intelligence, Huaihua University
*Contact email: 87134537@qq.com

Abstract

The metaverse originated from science fiction at first, but it gradually came into reality with the continuous power of technology. Aiming at the problems of course work in Chinese universities, such as its function is weakened or suppressed, its form is too abstract, and it lacks elaborate design, this paper proposes a design method of course work meta-universe based on extended reality under edge computing. XR technology is used to realize the interactive immersion of the coursework meta-universe, in order to improve students’ learning enthusiasm and ability to solve abstract problems. Based on the international perspective, this paper systematically combs and analyzes the integration architecture, application scenarios and future trends of the meta-universe education application based on Edge computing (MEC). Four key processes are described: teacher-student interaction, data collection, data feedback and comprehensive evaluation. In order to promote the application of the metaverse in the field of education to provide mirror. The validity of the method is illustrated by the data.

Keywords
Extended Reality Edge Computing Metaverse Multi person collaboration
Published
2023-03-31
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-28990-3_18
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