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Advanced Hybrid Information Processing. 6th EAI International Conference, ADHIP 2022, Changsha, China, September 29-30, 2022, Proceedings, Part I

Research Article

Automatic Recognition Method of Table Tennis Motion Trajectory Based on Deep Learning in Table Tennis Training

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BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-28787-9_15,
        author={Liusong Huang and Fei Zhang and Yanling Zhang},
        title={Automatic Recognition Method of Table Tennis Motion Trajectory Based on Deep Learning in Table Tennis Training},
        proceedings={Advanced Hybrid Information Processing. 6th EAI International Conference, ADHIP 2022, Changsha, China, September 29-30, 2022, Proceedings, Part I},
        proceedings_a={ADHIP},
        year={2023},
        month={3},
        keywords={Table tennis training Deep learning Trajectory recognition Table tennis Motion trajectory Automatic recognition},
        doi={10.1007/978-3-031-28787-9_15}
    }
    
  • Liusong Huang
    Fei Zhang
    Yanling Zhang
    Year: 2023
    Automatic Recognition Method of Table Tennis Motion Trajectory Based on Deep Learning in Table Tennis Training
    ADHIP
    Springer
    DOI: 10.1007/978-3-031-28787-9_15
Liusong Huang1,*, Fei Zhang2, Yanling Zhang3
  • 1: Software Engineering, Maanshan Teacher’s College
  • 2: Anhui University of Technology
  • 3: Department of Computer and Art Design, Henan Vocational College of Light Industry
*Contact email: huangls2016@126.com

Abstract

In table tennis training, in view of the problem of large errors when tracking fast moving targets, this study proposes an automatic identification method of table tennis motion trajectory based on deep learning. The multi-view image of the target object is collected by a multi-eye camera and a stereo image pair is formed. After stereo matching, the three-dimensional coordinate group of the target object is obtained by using the three-dimensional positioning principle of stereo vision. In the three-dimensional coordinate system, the mathematical model of table tennis motion is established. The initial position of the table tennis ball is detected by the Vibe algorithm, and the target area frame is marked, and the frame of the detected target area is used as the first frame of the KCF target tracking to track the table tennis ball. Based on this, a rotating table tennis trajectory recognition network is constructed based on LSTM. The experimental results show that the total trajectory error of this method is 39.00 mm, which can accurately identify the motion trajectory.

Keywords
Table tennis training Deep learning Trajectory recognition Table tennis Motion trajectory Automatic recognition
Published
2023-03-22
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-28787-9_15
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