About | Contact Us | Register | Login
ProceedingsSeriesJournalsSearchEAI
Game Theory for Networks. 11th International EAI Conference, GameNets 2022, Virtual Event, July 7–8, 2022, Proceedings

Research Article

A Phase Transition in Large Network Games

Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-031-23141-4_20,
        author={Abhishek Shende and Deepanshu Vasal and Sriram Vishwanath},
        title={A Phase Transition in Large Network Games},
        proceedings={Game Theory for Networks. 11th International EAI Conference, GameNets 2022, Virtual Event, July 7--8, 2022, Proceedings},
        proceedings_a={GAMENETS},
        year={2023},
        month={1},
        keywords={Game theory Network games Phase transition},
        doi={10.1007/978-3-031-23141-4_20}
    }
    
  • Abhishek Shende
    Deepanshu Vasal
    Sriram Vishwanath
    Year: 2023
    A Phase Transition in Large Network Games
    GAMENETS
    Springer
    DOI: 10.1007/978-3-031-23141-4_20
Abhishek Shende,*, Deepanshu Vasal, Sriram Vishwanath
    *Contact email: ashende@utexas.edu

    Abstract

    In this paper, we use a model of large random network game where the agents plays selfishly and are affected by their neighbors, to explore the conditions under which the Nash equilibrium (NE) of the game is affected by a perturbation in the network. We use a phase transition phenomenon observed in finite rank deformations of large random matrices, to study how the NE changes on crossing critical threshold points. Our main contribution is as follows: when the perturbation strength is greater than a critical point, it impacts the NE of the game, whereas when this perturbation is below this critical point, the NE remains independent of the perturbation parameter. This demonstrates a phase transition in NE which alludes that perturbations can affect the behavior of the society only if their strength is above a critical threshold. We provide numerical examples for this result and present scenarios under which this phenomenon could potentially occur in real world applications.

    Keywords
    Game theory Network games Phase transition
    Published
    2023-01-08
    Appears in
    SpringerLink
    http://dx.doi.org/10.1007/978-3-031-23141-4_20
    Copyright © 2022–2025 ICST
    EBSCOProQuestDBLPDOAJPortico
    EAI Logo

    About EAI

    • Who We Are
    • Leadership
    • Research Areas
    • Partners
    • Media Center

    Community

    • Membership
    • Conference
    • Recognition
    • Sponsor Us

    Publish with EAI

    • Publishing
    • Journals
    • Proceedings
    • Books
    • EUDL