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Design, Learning, and Innovation. 6th EAI International Conference, DLI 2021, Virtual Event, December 10-11, 2021, Proceedings

Research Article

Students’ Perceptions Exploring a WebXR Learning Environment

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  • @INPROCEEDINGS{10.1007/978-3-031-06675-7_17,
        author={B\^{a}rbara Cleto and Ricardo Carvalho and Maria Ferreira},
        title={Students’ Perceptions Exploring a WebXR Learning Environment},
        proceedings={Design, Learning, and Innovation. 6th EAI International Conference, DLI 2021, Virtual Event, December 10-11, 2021, Proceedings},
        proceedings_a={DLI},
        year={2022},
        month={5},
        keywords={Immersive web environments Programming 3D object modelling Collaboration},
        doi={10.1007/978-3-031-06675-7_17}
    }
    
  • Bárbara Cleto
    Ricardo Carvalho
    Maria Ferreira
    Year: 2022
    Students’ Perceptions Exploring a WebXR Learning Environment
    DLI
    Springer
    DOI: 10.1007/978-3-031-06675-7_17
Bárbara Cleto,*, Ricardo Carvalho, Maria Ferreira
    *Contact email: barbara.cleto@ua.pt

    Abstract

    The work described in this paper is a case study, which involved 3 computer science teachers and 29 students from secondary school programming course, from 3 high schools. Informed consent was obtained from the students (those of legal age and the rest from their Parents and Guardians). In this initial phase of the course, it is important to know if the students are motivated to learn how to program and model objects, on the other hand it is intend that the students have a learning experience immersed in a 3D environment to evaluate the impact of this strategy in their willingness to learn. To carry out this study, the following research question was formulated: What is the student’s perception about learning 3D programming and modelling immersed in a virtual environment? Two questionnaires were applied, a pre-test before the intervention and a post-test, immediately after the intervention. The results proved to be promising, having verified that these environments allow students to collaborate and learn in an intuitive and interactive way.

    Keywords
    Immersive web environments Programming 3D object modelling Collaboration
    Published
    2022-05-24
    Appears in
    SpringerLink
    http://dx.doi.org/10.1007/978-3-031-06675-7_17
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