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Design, Learning, and Innovation. 6th EAI International Conference, DLI 2021, Virtual Event, December 10-11, 2021, Proceedings

Research Article

Exploring the Learning Potentials of Augmented Reality Through Speculative Design

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  • @INPROCEEDINGS{10.1007/978-3-031-06675-7_12,
        author={Sara Paasch Knudsen and Helene Husted Hansen and Rikke \`{U}rngreen},
        title={Exploring the Learning Potentials of Augmented Reality Through Speculative Design},
        proceedings={Design, Learning, and Innovation. 6th EAI International Conference, DLI 2021, Virtual Event, December 10-11, 2021, Proceedings},
        proceedings_a={DLI},
        year={2022},
        month={5},
        keywords={Augmented reality Speculative design Immersive learning},
        doi={10.1007/978-3-031-06675-7_12}
    }
    
  • Sara Paasch Knudsen
    Helene Husted Hansen
    Rikke Ørngreen
    Year: 2022
    Exploring the Learning Potentials of Augmented Reality Through Speculative Design
    DLI
    Springer
    DOI: 10.1007/978-3-031-06675-7_12
Sara Paasch Knudsen1,*, Helene Husted Hansen1, Rikke Ørngreen1
  • 1: Aalborg University, A.C. Meyers Vænge 15
*Contact email: Spk@hum.aau.dk

Abstract

A state-of-the-art literature review pointed to the need for further investigation of augmented reality to broaden the understanding of the learning potentials of augmented reality. This paper presents an empirical study intended to bring insights into the learning potentials of augmented reality regarding both formal and informal learning using a speculative design process in online workshops with students from a K1–12 teacher education program. The empirical investigation consisted of five online workshops with a duration of 2.5 h and three to six participants per workshop. The theoretical frame of the study was speculative design workshop and John Dewey’s theories. The paper explored two research questions: What are the learning potentials of augmented reality when explored by students from a K1–12 teacher education program using speculative design? Why and when is it relevant to explore the learning potentials of augmented reality, in such a way and how can it be done? The findings show that the learning potentials of augmented reality span different categories, such as supporting praxis, bridging the physical and virtual, use of different modalities and activities, supporting social practice, and extending communication e.g. across locations. Our findings further indicate that although speculating on the learning potentials of augmented reality is difficult, it can offer some insights that inform both the current state of a situation or topic and direct future inquiries in the field. However, the user’s input does not always bring innovative insights and tends to be dependent on their existing knowledge and attitudes.

Keywords
Augmented reality Speculative design Immersive learning
Published
2022-05-24
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-06675-7_12
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