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Design, Learning, and Innovation. 6th EAI International Conference, DLI 2021, Virtual Event, December 10-11, 2021, Proceedings

Research Article

Development and Design of an Evaluation Interface for Taekwondo Athletes: First Insights

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  • @INPROCEEDINGS{10.1007/978-3-031-06675-7_1,
        author={T\~{a}nia Silva and Nuno Martins and Pedro Cunha and V\^{\i}tor Carvalho and Filomena Soares},
        title={Development and Design of an Evaluation Interface for Taekwondo Athletes: First Insights},
        proceedings={Design, Learning, and Innovation. 6th EAI International Conference, DLI 2021, Virtual Event, December 10-11, 2021, Proceedings},
        proceedings_a={DLI},
        year={2022},
        month={5},
        keywords={Design process UI/UX design Taekwondo},
        doi={10.1007/978-3-031-06675-7_1}
    }
    
  • Tânia Silva
    Nuno Martins
    Pedro Cunha
    Vítor Carvalho
    Filomena Soares
    Year: 2022
    Development and Design of an Evaluation Interface for Taekwondo Athletes: First Insights
    DLI
    Springer
    DOI: 10.1007/978-3-031-06675-7_1
Tânia Silva1, Nuno Martins2, Pedro Cunha3, Vítor Carvalho3,*, Filomena Soares3
  • 1: School of Design, IPCA
  • 2: Research Institute for Design, Media and Culture, School of Design, Polytechnic Institute of Cavado and Ave
  • 3: Algoritmi R&D, School of Engineering, University of Minho
*Contact email: vcarvalho@ipca.pt

Abstract

This paper focuses on the first research phase of the development and analysis of a support interface for Taekwondo athletes. This study aims to solve the existing gap in the time of analysis and feedback from the coach to the athlete. Through the creation of a platform supported by a system based on deep learning, it is intended to design a user interface that promotes the physical and theoretical development of the various athletes of this sport. Therefore, it became fundamental to perform the analysis of standard structures in which statistics and data concerning the athlete are often presented in a digital context. The first research phase consisted of analyzing content related to the importance of design and data structuring in sports. Consequently, the study and evaluation of similar applications began to understand the various tools and graphical user interfaces used to enhance and stimulate the performance of athletes. Since there is not a great diversity of applications inherent to Taekwondo, the research was extended to platforms of other sports categories, namely: Fitbit, HomeCourt and Strava. Based on the study undertaken there were identified relevant needs that trigger the necessity of development of a specific platform for Taekwondo athletes.

Keywords
Design process UI/UX design Taekwondo
Published
2022-05-24
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-06675-7_1
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