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6GN for Future Wireless Networks. 4th EAI International Conference, 6GN 2021, Huizhou, China, October 30–31, 2021, Proceedings

Research Article

Research and Practice of Virtual Reality Technology in Vocational Education

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  • @INPROCEEDINGS{10.1007/978-3-031-04245-4_52,
        author={Baorong Zhan and Xichang Yu and Juan Zhang and Pengfei Luo and Dengkui Sun},
        title={Research and Practice of Virtual Reality Technology in Vocational Education},
        proceedings={6GN for Future Wireless Networks. 4th EAI International Conference, 6GN 2021, Huizhou, China, October 30--31, 2021, Proceedings},
        proceedings_a={6GN},
        year={2022},
        month={5},
        keywords={Virtual reality Vocational education Skill training},
        doi={10.1007/978-3-031-04245-4_52}
    }
    
  • Baorong Zhan
    Xichang Yu
    Juan Zhang
    Pengfei Luo
    Dengkui Sun
    Year: 2022
    Research and Practice of Virtual Reality Technology in Vocational Education
    6GN
    Springer
    DOI: 10.1007/978-3-031-04245-4_52
Baorong Zhan1, Xichang Yu2,*, Juan Zhang1, Pengfei Luo2, Dengkui Sun2
  • 1: Guangdong Innovative Technical College, Xuefu Road
  • 2: China Mobile Group Guangdong Co., Ltd., Dongguan Branch, Dongcheng Road 380th
*Contact email: yuxichang@gd.chinamobile.com

Abstract

As an emerging information technology, virtual reality technology has advantages of immersion and interactivity, which enable students to simulate the real training in the virtual learning environment and effectively improve students’ vocational skills. The issues encountered in traditional skill training field of vocational education are discussed, includes high cost, high risk, low return rate, long training time, low efficiency, environmental pollution, difficult to reproduce and so on. It is explained that how the issues could be solved by integration of vocational education and virtual reality. Five different virtual reality modes are illustrated and demonstrated, which are multi-channel virtual reality technology, networked virtual reality technology, desktop virtual reality technology, panoramic virtual reality technology and wearable virtual reality technology. The application results in college shows that virtual reality technology enables students to explore in an immersive environment, inspire their enthusiasm for learning and innovation, cultivate their practical capability, and improve the average score and pass rate of courses.

Keywords
Virtual reality Vocational education Skill training
Published
2022-05-05
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-031-04245-4_52
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