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Pervasive Computing Technologies for Healthcare. 15th EAI International Conference, Pervasive Health 2021, Virtual Event, December 6-8, 2021, Proceedings

Research Article

Augmented Reality Games for Children with Cerebral Palsy

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  • @INPROCEEDINGS{10.1007/978-3-030-99194-4_35,
        author={Charlotte Magnusson and Kirsten Rassmus-Gr\o{}hn and Cecilia Lindskog},
        title={Augmented Reality Games for Children with Cerebral Palsy},
        proceedings={Pervasive Computing Technologies for Healthcare. 15th EAI International Conference, Pervasive Health 2021, Virtual Event, December 6-8, 2021, Proceedings},
        proceedings_a={PERVASIVEHEALTH},
        year={2022},
        month={3},
        keywords={Physical activity Cerebral Palsy Exergame},
        doi={10.1007/978-3-030-99194-4_35}
    }
    
  • Charlotte Magnusson
    Kirsten Rassmus-Gröhn
    Cecilia Lindskog
    Year: 2022
    Augmented Reality Games for Children with Cerebral Palsy
    PERVASIVEHEALTH
    Springer
    DOI: 10.1007/978-3-030-99194-4_35
Charlotte Magnusson1,*, Kirsten Rassmus-Gröhn1, Cecilia Lindskog1
  • 1: Department of Design Sciences, Lund University, PO Box 118
*Contact email: charlotte.magnusson@certec.lth.se

Abstract

This paper describes and discusses the development of mobile exergames for children with cerebral palsy. The design process was built on co-design, and resulted in three activity games, two augmented reality (AR) games and one GPS based game. The resulting activity games were evaluated by 8 persons with cerebral palsy (CP). To complement this evaluation, the games have been evaluated against existing guidelines for accessible games. The developed games provide a proof of concept of how mobile games can be designed to encourage physical activity for children with mobility impairments.

Keywords
Physical activity Cerebral Palsy Exergame
Published
2022-03-23
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-030-99194-4_35
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