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Intelligent Technologies for Interactive Entertainment. 13th EAI International Conference, INTETAIN 2021, Virtual Event, December 3-4, 2021, Proceedings

Research Article

A Prototype Application of StickAR to Enhance Note-Taking Activity by Using Augmented Reality Technology

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  • @INPROCEEDINGS{10.1007/978-3-030-99188-3_22,
        author={Adlin Shaflina binti Azizo and Farhan bin Mohamed and Chan Vei Siang and Muhammad Ismail Mat bin Isham and Mohd Khalid bin Mokhtar and Ira Wirasari},
        title={A Prototype Application of StickAR to Enhance Note-Taking Activity by Using Augmented Reality Technology},
        proceedings={Intelligent Technologies for Interactive Entertainment. 13th EAI International Conference, INTETAIN 2021, Virtual Event, December 3-4, 2021, Proceedings},
        proceedings_a={INTETAIN},
        year={2022},
        month={3},
        keywords={Augmented reality Graphical user interfaces Mobile application System development},
        doi={10.1007/978-3-030-99188-3_22}
    }
    
  • Adlin Shaflina binti Azizo
    Farhan bin Mohamed
    Chan Vei Siang
    Muhammad Ismail Mat bin Isham
    Mohd Khalid bin Mokhtar
    Ira Wirasari
    Year: 2022
    A Prototype Application of StickAR to Enhance Note-Taking Activity by Using Augmented Reality Technology
    INTETAIN
    Springer
    DOI: 10.1007/978-3-030-99188-3_22
Adlin Shaflina binti Azizo1,*, Farhan bin Mohamed2, Chan Vei Siang3, Muhammad Ismail Mat bin Isham3, Mohd Khalid bin Mokhtar3, Ira Wirasari4
  • 1: Department of Quantity Surveying, Faculty of Built Environment and Surveying, Universiti Teknologi Malaysia, 81310
  • 2: UTM-IRDA MaGICX, Institute of Human Centred Engineering, Universiti Teknologi Malaysia, 81310
  • 3: Faculty of Engineering, School of Computing, Universiti Teknologi Malaysia, 81310
  • 4: Faculty of Creative Industries, Telkom University
*Contact email: adlinshaflina96@gmail.com

Abstract

This paper presents the work-in-progress StickAR mobile application prototype which enables the users to record real life events such as images or video recordings alongside with their physical notes. It also provides the users with the utility of information retrieval by using the AR scanning interaction to get the relevant information immediately. The StickAR application uses the Unity3D API for frontend, assets management, and server communication logic, meanwhile the Vuforia SDK is utilized for the AR scanning interaction. All the information and assets are stored in the HTTP server. This paper also focused on the reproducible methodology that consists of the use case descriptions and system architecture to build the application. The functionalities of StickAR are demonstrated in the result section which includes the key AR information retrieval feature for immediate access to the requested information based on the physical notes. Its potential and risks are also discussed in the SWOT analysis.

Keywords
Augmented reality Graphical user interfaces Mobile application System development
Published
2022-03-25
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-030-99188-3_22
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