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Intelligent Technologies for Interactive Entertainment. 13th EAI International Conference, INTETAIN 2021, Virtual Event, December 3-4, 2021, Proceedings

Research Article

The Heptagon of AUX Model: Development of a Synergising Model on Aesthetic Experience and User Experience through the Fuzzy Delphi Method Towards Augmented Reality Comics

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  • @INPROCEEDINGS{10.1007/978-3-030-99188-3_19,
        author={Mohd Ekram Alhafis Hashim and Muhammad Zaffwan Idris and Che Soh Said},
        title={The Heptagon of AUX Model: Development of a Synergising Model on Aesthetic Experience and User Experience through the Fuzzy Delphi Method Towards Augmented Reality Comics},
        proceedings={Intelligent Technologies for Interactive Entertainment. 13th EAI International Conference, INTETAIN 2021, Virtual Event, December 3-4, 2021, Proceedings},
        proceedings_a={INTETAIN},
        year={2022},
        month={3},
        keywords={Aesthetic experience User experience Fuzzy delphi method Augmented reality comics},
        doi={10.1007/978-3-030-99188-3_19}
    }
    
  • Mohd Ekram Alhafis Hashim
    Muhammad Zaffwan Idris
    Che Soh Said
    Year: 2022
    The Heptagon of AUX Model: Development of a Synergising Model on Aesthetic Experience and User Experience through the Fuzzy Delphi Method Towards Augmented Reality Comics
    INTETAIN
    Springer
    DOI: 10.1007/978-3-030-99188-3_19
Mohd Ekram Alhafis Hashim1, Muhammad Zaffwan Idris1,*, Che Soh Said1
  • 1: Sultan Idris Educational University
*Contact email: zaffwan@fskik.upsi.edu.my

Abstract

This research paper aims to report the development of a synergy model from two different fields of knowledge, namely Aesthetic Experience (AX) and User Experience (UX) using Fuzzy Delphi Method (FDM). This model was put forward in order to fill the theoretical gaps in the context of technology-based arts application, such as augmented reality comics (AR comics). Most technology products only measure UX elements even though there are strong artistic elements on the product and vice versa, when most art products only measured at AX despite using the dominant technology on the product. Constructs and elements were built using a methodological review of six models, three from each AX and UX models. In the methodological review, the elements of AX and UX are synergise and are used as research items as constructs and elements for expert consensus process. A total of ten experts, constitute of half from each comics and AR related expertise were used to gain consensus on 16 constructs and 39 elements of AX and UX. The analysis was conducted based on FDM conditions, namely expert consensus >70%, threshold value (d) < 0.2, and fuzzy score, amax > 0.5.

Keywords
Aesthetic experience User experience Fuzzy delphi method Augmented reality comics
Published
2022-03-25
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-030-99188-3_19
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