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Intelligent Technologies for Interactive Entertainment. 13th EAI International Conference, INTETAIN 2021, Virtual Event, December 3-4, 2021, Proceedings

Research Article

Adaptive Gamification: User/Player Type and Game Elements Mapping

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  • @INPROCEEDINGS{10.1007/978-3-030-99188-3_15,
        author={Ryan Macdonell Andrias and Mohd Shahrizal Sunar and Stephen Laison Sondoh Jr.},
        title={Adaptive Gamification: User/Player Type and Game Elements Mapping},
        proceedings={Intelligent Technologies for Interactive Entertainment. 13th EAI International Conference, INTETAIN 2021, Virtual Event, December 3-4, 2021, Proceedings},
        proceedings_a={INTETAIN},
        year={2022},
        month={3},
        keywords={Gamification Adaptive gamification User type Player type Self-Determination Theory (SDT)},
        doi={10.1007/978-3-030-99188-3_15}
    }
    
  • Ryan Macdonell Andrias
    Mohd Shahrizal Sunar
    Stephen Laison Sondoh Jr.
    Year: 2022
    Adaptive Gamification: User/Player Type and Game Elements Mapping
    INTETAIN
    Springer
    DOI: 10.1007/978-3-030-99188-3_15
Ryan Macdonell Andrias1, Mohd Shahrizal Sunar1,*, Stephen Laison Sondoh Jr.2
  • 1: Media and Game Innovation Centre of Excellence, Institute of Human Centered Engineering
  • 2: Faculty of Business, Economics and Accountancy
*Contact email: shahrizal@utm.my

Abstract

Gamification is defined as the use of game design elements in non-game contexts. It is noteworthy that a user preference towards a game mechanic and game element is different as an individual. A common approach to satisfy user expectations is to include multiple game elements to accommodate all the user/player types. However, this approach may cause the user interface to be crowded with irrelevant game elements. This research proposes a method for adaptive gamification design with proper mapping of user/player type and game elements. 915 questionnaires (HEXAD user type) were analysed. Using matrix multiplication/matrix product, we can use correlation analysis to generate two primary relationship output: 1) HEXAD user type with game elements, 2) Six HEXAD user types. The game elements are grouped following Self-Determination Theory (SDT); Competence, Relatedness and Autonomy. Rewards are the fourth category, as extrinsic motivation. The fundamental game components that need to be given extra attention during gamification application development are learning, social comparison/pressure, non-linear gameplay and point features. In the meantime, less attention to leaderboard and creativity tools. The adaptive user types and game elements mapping can be used as a clear guideline for the gamification designer to develop an engaging application.

Keywords
Gamification Adaptive gamification User type Player type Self-Determination Theory (SDT)
Published
2022-03-25
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-030-99188-3_15
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