
Research Article
Adaptive Gamification: User/Player Type and Game Elements Mapping
@INPROCEEDINGS{10.1007/978-3-030-99188-3_15, author={Ryan Macdonell Andrias and Mohd Shahrizal Sunar and Stephen Laison Sondoh Jr.}, title={Adaptive Gamification: User/Player Type and Game Elements Mapping}, proceedings={Intelligent Technologies for Interactive Entertainment. 13th EAI International Conference, INTETAIN 2021, Virtual Event, December 3-4, 2021, Proceedings}, proceedings_a={INTETAIN}, year={2022}, month={3}, keywords={Gamification Adaptive gamification User type Player type Self-Determination Theory (SDT)}, doi={10.1007/978-3-030-99188-3_15} }
- Ryan Macdonell Andrias
Mohd Shahrizal Sunar
Stephen Laison Sondoh Jr.
Year: 2022
Adaptive Gamification: User/Player Type and Game Elements Mapping
INTETAIN
Springer
DOI: 10.1007/978-3-030-99188-3_15
Abstract
Gamification is defined as the use of game design elements in non-game contexts. It is noteworthy that a user preference towards a game mechanic and game element is different as an individual. A common approach to satisfy user expectations is to include multiple game elements to accommodate all the user/player types. However, this approach may cause the user interface to be crowded with irrelevant game elements. This research proposes a method for adaptive gamification design with proper mapping of user/player type and game elements. 915 questionnaires (HEXAD user type) were analysed. Using matrix multiplication/matrix product, we can use correlation analysis to generate two primary relationship output: 1) HEXAD user type with game elements, 2) Six HEXAD user types. The game elements are grouped following Self-Determination Theory (SDT); Competence, Relatedness and Autonomy. Rewards are the fourth category, as extrinsic motivation. The fundamental game components that need to be given extra attention during gamification application development are learning, social comparison/pressure, non-linear gameplay and point features. In the meantime, less attention to leaderboard and creativity tools. The adaptive user types and game elements mapping can be used as a clear guideline for the gamification designer to develop an engaging application.