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Intelligent Technologies for Interactive Entertainment. 13th EAI International Conference, INTETAIN 2021, Virtual Event, December 3-4, 2021, Proceedings

Research Article

Impact of Games on People: A Comprehensive Review

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  • @INPROCEEDINGS{10.1007/978-3-030-99188-3_11,
        author={Hoshang Kolivand and Shiva Asadianfam and Daniel Wrotkowski},
        title={Impact of Games on People: A Comprehensive Review},
        proceedings={Intelligent Technologies for Interactive Entertainment. 13th EAI International Conference, INTETAIN 2021, Virtual Event, December 3-4, 2021, Proceedings},
        proceedings_a={INTETAIN},
        year={2022},
        month={3},
        keywords={Digital games Games \& Simulation Integrated learning systems Video games},
        doi={10.1007/978-3-030-99188-3_11}
    }
    
  • Hoshang Kolivand
    Shiva Asadianfam
    Daniel Wrotkowski
    Year: 2022
    Impact of Games on People: A Comprehensive Review
    INTETAIN
    Springer
    DOI: 10.1007/978-3-030-99188-3_11
Hoshang Kolivand1, Shiva Asadianfam2,*, Daniel Wrotkowski1
  • 1: Faculty of Engineering and Technology, School of Computer Science and Mathematics, Liverpool John Moores University (LJMU)
  • 2: Department of Computer Engineering, Qom Branch
*Contact email: sh_asadianfam_stu@qom-iau.ac.ir

Abstract

It is clear from the beginning that video games are no cure for anything, like books and movies, they are often used in an antisocial way. Games clearly are a way of seeing reality differently through a person’s eyes, and mostly nowadays, the games commonly come with violence and sometimes with abusive themes. Critics say that the things people learn from playing video games are not often the things that they expect. However, even the crudest critics agree with the ways we learn something from video games. Above the multibillion-dollar industry, higher than a fascinating toy for both children and adults or more than a passage to computer proficiency, the video game is highly profitable in ways that let people engage in a new world. It allows the player to think, speak, and act in a new way. Unquestionably, players come to possess roles that are unapproachable to them. This paper presents a comprehensive review of games and the impact of video games on them. Also, we will point out the qualities of Virtual Reality and its history. We will also point out the importance of development, which gives birth to new technology.

Keywords
Digital games Games & Simulation Integrated learning systems Video games
Published
2022-03-25
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-030-99188-3_11
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