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Intelligent Technologies for Interactive Entertainment. 13th EAI International Conference, INTETAIN 2021, Virtual Event, December 3-4, 2021, Proceedings

Research Article

Interactive Art Therapy for Mental Health Using Microsoft Kinect

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  • @INPROCEEDINGS{10.1007/978-3-030-99188-3_10,
        author={Ruzinoor Che Mat and Shumalee Cham Long},
        title={Interactive Art Therapy for Mental Health Using Microsoft Kinect},
        proceedings={Intelligent Technologies for Interactive Entertainment. 13th EAI International Conference, INTETAIN 2021, Virtual Event, December 3-4, 2021, Proceedings},
        proceedings_a={INTETAIN},
        year={2022},
        month={3},
        keywords={Interactive art Mental illness Visual Audio},
        doi={10.1007/978-3-030-99188-3_10}
    }
    
  • Ruzinoor Che Mat
    Shumalee Cham Long
    Year: 2022
    Interactive Art Therapy for Mental Health Using Microsoft Kinect
    INTETAIN
    Springer
    DOI: 10.1007/978-3-030-99188-3_10
Ruzinoor Che Mat1,*, Shumalee Cham Long1
  • 1: School of Creative Industry Management and Performing Arts
*Contact email: ruzidatahp@gmail.com

Abstract

Nowadays, mental illness also called mental health disorders was becoming the most common illness among people. Many people who suffer from mental illness having difficulties in expressing their feeling and commit suicide because they normally do not or cannot open up in verbal communication such as traditional therapy. Interactive art therapy has the potential to decrease mental health among people. The main objective of this paper is to introduce an interactive art called Interactive Art Therapy (IAT) for people who are suffering from mental health that is needed non-verbal communication. The completed IPT application has been successfully developed by using Microsoft Kinect and Touchdesigner software which utilizing visual and audio elements for their interactivity. Based on the results from the usability testing, most of the respondents are agreed that this application is effective and usable for everyone especially those who are suffering from mental illness.

Keywords
Interactive art Mental illness Visual Audio
Published
2022-03-25
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-030-99188-3_10
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