About | Contact Us | Register | Login
ProceedingsSeriesJournalsSearchEAI
ArtsIT, Interactivity and Game Creation. Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings

Research Article

Dynamic Suspense Management Through Adaptive Gameplay

Download(Requires a free EAI acccount)
2 downloads
Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-030-95531-1_7,
        author={Robert Levin and Skyler Zartman and Ying Zhu},
        title={Dynamic Suspense Management Through Adaptive Gameplay},
        proceedings={ArtsIT, Interactivity and Game Creation. Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings},
        proceedings_a={ARTSIT},
        year={2022},
        month={2},
        keywords={Affective computing Game design Suspense},
        doi={10.1007/978-3-030-95531-1_7}
    }
    
  • Robert Levin
    Skyler Zartman
    Ying Zhu
    Year: 2022
    Dynamic Suspense Management Through Adaptive Gameplay
    ARTSIT
    Springer
    DOI: 10.1007/978-3-030-95531-1_7
Robert Levin1, Skyler Zartman1, Ying Zhu2,*
  • 1: Rochester Institute of Technology
  • 2: Georgia State University
*Contact email: yzhu@gsu.edu

Abstract

Suspense is an important emotion for the enjoyment of games. Various methods have been proposed to manage suspense in games. Most existing works focus on managing suspense via storytelling or artifacts, such as sound effects. However, little work has been done in studying how to use gameplay to manage suspense. In this paper, we present a study in which we developed a horror-adventure game with a built-in suspense manager based on adaptive gameplay. We conducted a small user study to evaluate the effect of dynamic suspense management on game players. Our results showed that gameplay could potentially be used to manage the level of suspense experienced by players, independent of the story and artifacts in the game. The work discussed in this paper will provide game designers with new tools for suspense management in non-narrative-based games.

Keywords
Affective computing Game design Suspense
Published
2022-02-10
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-030-95531-1_7
Copyright © 2021–2025 ICST
EBSCOProQuestDBLPDOAJPortico
EAI Logo

About EAI

  • Who We Are
  • Leadership
  • Research Areas
  • Partners
  • Media Center

Community

  • Membership
  • Conference
  • Recognition
  • Sponsor Us

Publish with EAI

  • Publishing
  • Journals
  • Proceedings
  • Books
  • EUDL