
Research Article
Tackling Online Hate Speech?
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@INPROCEEDINGS{10.1007/978-3-030-95531-1_6, author={Susana Costa and Bruno Mendes da Silva and Mirian Tavares}, title={Tackling Online Hate Speech?}, proceedings={ArtsIT, Interactivity and Game Creation. Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings}, proceedings_a={ARTSIT}, year={2022}, month={2}, keywords={Hate speech Sustainable development Serious games Video games Pervasive games}, doi={10.1007/978-3-030-95531-1_6} }
- Susana Costa
Bruno Mendes da Silva
Mirian Tavares
Year: 2022
Tackling Online Hate Speech?
ARTSIT
Springer
DOI: 10.1007/978-3-030-95531-1_6
Abstract
This article seeks to present and analyze methods to combat online hate speech using gamification and video games. Taking as a starting point the project “Play Your Role: Gamification Against Hate Speech”, funded by the European Commission's programme, Citizenship, Rights and Justice, which is related to the ONu's goal 16, Peace, Justice and Strong Institutions, we will contextualize and present a set of complementary and interrelated tools, such as online video games, pervasive games and pedagogical itineraries to counteract online hate speech, through gaming culture and connected social spheres as a motor for the promotion of mediatic literacy and digital citizenship.
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