About | Contact Us | Register | Login
ProceedingsSeriesJournalsSearchEAI
ArtsIT, Interactivity and Game Creation. Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings

Research Article

Web-MindscapeandREFLEXION–In Sync/Out of Sync–: Biofeedback and Physical Computing in Inter-active New Media Art

Download(Requires a free EAI acccount)
11 downloads
Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-030-95531-1_2,
        author={Claudia Robles-Angel and Andreas Gernemann-Paulsen and Uwe Seifert},
        title={Web-MindscapeandREFLEXION--In Sync/Out of Sync--: Biofeedback and Physical Computing in Inter-active New Media Art},
        proceedings={ArtsIT, Interactivity and Game Creation. Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings},
        proceedings_a={ARTSIT},
        year={2022},
        month={2},
        keywords={New media art Biofeedback Physical computing Interactive systems Art-as-science},
        doi={10.1007/978-3-030-95531-1_2}
    }
    
  • Claudia Robles-Angel
    Andreas Gernemann-Paulsen
    Uwe Seifert
    Year: 2022
    Web-MindscapeandREFLEXION–In Sync/Out of Sync–: Biofeedback and Physical Computing in Inter-active New Media Art
    ARTSIT
    Springer
    DOI: 10.1007/978-3-030-95531-1_2
Claudia Robles-Angel, Andreas Gernemann-Paulsen1,*, Uwe Seifert1
  • 1: Institute of Musicology
*Contact email: andreas.gernemann@uni-koeln.de

Abstract

The article draws attention to physical computing as a method for designing interactive biofeedback systems in New Media Art.Web-MindscapeandREFLEXION – In Sync/Out of Sync –, two biofeedback installations by artist Claudia Robles-Angel serve as examples. We briefly describe the artist’s intentions and give a detailed report of the technical realization of both installations in the context of physical computing. From a scientific perspective of physical computing and interactive biofeedback installations, we touch upon combining art and research in the form of art-as-science.

Keywords
New media art Biofeedback Physical computing Interactive systems Art-as-science
Published
2022-02-10
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-030-95531-1_2
Copyright © 2021–2025 ICST
EBSCOProQuestDBLPDOAJPortico
EAI Logo

About EAI

  • Who We Are
  • Leadership
  • Research Areas
  • Partners
  • Media Center

Community

  • Membership
  • Conference
  • Recognition
  • Sponsor Us

Publish with EAI

  • Publishing
  • Journals
  • Proceedings
  • Books
  • EUDL