About | Contact Us | Register | Login
ProceedingsSeriesJournalsSearchEAI
ArtsIT, Interactivity and Game Creation. Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings

Research Article

The Lost FilmPontianak(1957) as a Case Study to Evaluate Different Strategies of Performance Capture for Virtual Heritage

Download(Requires a free EAI acccount)
2 downloads
Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-030-95531-1_12,
        author={Benjamin Seide and Benjamin Slater},
        title={The Lost FilmPontianak(1957) as a Case Study to Evaluate Different Strategies of Performance Capture for Virtual Heritage},
        proceedings={ArtsIT, Interactivity and Game Creation. Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings},
        proceedings_a={ARTSIT},
        year={2022},
        month={2},
        keywords={Virtual heritage Motion capture Pontianak},
        doi={10.1007/978-3-030-95531-1_12}
    }
    
  • Benjamin Seide
    Benjamin Slater
    Year: 2022
    The Lost FilmPontianak(1957) as a Case Study to Evaluate Different Strategies of Performance Capture for Virtual Heritage
    ARTSIT
    Springer
    DOI: 10.1007/978-3-030-95531-1_12
Benjamin Seide1,*, Benjamin Slater1
  • 1: School of Art, Design and Media, Nanyang Technological University
*Contact email: bseide@ntu.edu.sg

Abstract

The 1957 filmPontianak(produced by Cathay-Keris Films, directed by B.N Rao and starring Maria Menado) was a highly successful horror film and very much a product of the Malay-language film industry that was based in Singapore from the 1940s to the 1960s. However, this ‘classic’ film (along with one of its sequels) is now considered to be lost. For our research into the possibilities of virtual cinematic heritage, we researched scenes and sequences from the film with the aim to imaginatively ‘reenact’ them as a virtual reality experience. In this paper, we evaluate the creative and technical processes involved in executing such a project, demonstrating the different strategies deployed and their various outcomes. One key issue discussed is whether affordable motion capture systems are viable alternatives to capture performance for virtual heritage applications. We summarise the current status of the project and propose some possible pathways for future development.

Keywords
Virtual heritage Motion capture Pontianak
Published
2022-02-10
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-030-95531-1_12
Copyright © 2021–2025 ICST
EBSCOProQuestDBLPDOAJPortico
EAI Logo

About EAI

  • Who We Are
  • Leadership
  • Research Areas
  • Partners
  • Media Center

Community

  • Membership
  • Conference
  • Recognition
  • Sponsor Us

Publish with EAI

  • Publishing
  • Journals
  • Proceedings
  • Books
  • EUDL