Research Article
Empirical Analysis on the Effect of Actual Combat Elements in Simulated Taekwondo Teaching Based on VR Technology
@INPROCEEDINGS{10.1007/978-3-030-87903-7_69, author={Yuan Song and Jian Liu}, title={Empirical Analysis on the Effect of Actual Combat Elements in Simulated Taekwondo Teaching Based on VR Technology}, proceedings={Application of Big Data, Blockchain, and Internet of Things for Education Informatization. First EAI International Conference, BigIoT-EDU 2021, Virtual Event, August 1--3, 2021, Proceedings, Part II}, proceedings_a={BIGIOT-EDU PT2}, year={2021}, month={10}, keywords={VR technology Taekwondo teaching Integration TF actual combat elements}, doi={10.1007/978-3-030-87903-7_69} }
- Yuan Song
Jian Liu
Year: 2021
Empirical Analysis on the Effect of Actual Combat Elements in Simulated Taekwondo Teaching Based on VR Technology
BIGIOT-EDU PT2
Springer
DOI: 10.1007/978-3-030-87903-7_69
Abstract
Based on the competitive, ornamental and practical features of VR technology, most students in Colleges and universities choose Taekwondo Courses because they want to learn some practical fighting skills through Taekwondo Courses, constantly improve their own accomplishments, and advance to higher levels and sections. At present, the teaching contents of Taekwondo Courses in Colleges and universities are guided by WTF competitive Taekwondo, and the teaching contents are compiled according to the technical specifications and competition rules of WTF Taiwan Association. The teaching mainly focuses on the teaching of competitive Taekwondo technology and character, and its content has certain limitations. It can not fully meet the students’ expectations of selecting courses, so that students can get the Taekwondo skills they want in class. In view of this, this paper uses the methods of literature review, investigation, interview and comparative research to analyze the teaching content of Taekwondo Courses in Colleges and universities, and to compare with TF Taekwondo technology.