Application of Big Data, Blockchain, and Internet of Things for Education Informatization. First EAI International Conference, BigIoT-EDU 2021, Virtual Event, August 1–3, 2021, Proceedings, Part I

Research Article

Development and Utilization of Folk Game Intelligent Program in Children’s Activities of Big Data Information Education

  • @INPROCEEDINGS{10.1007/978-3-030-87900-6_31,
        author={Lijuan Zhong},
        title={Development and Utilization of Folk Game Intelligent Program in Children’s Activities of Big Data Information Education},
        proceedings={Application of Big Data, Blockchain, and Internet of Things for Education Informatization. First EAI International Conference, BigIoT-EDU 2021, Virtual Event, August 1--3, 2021, Proceedings, Part I},
        proceedings_a={BIGIOT-EDU},
        year={2021},
        month={10},
        keywords={Intelligent folk games Kindergarten activities Development and utilization},
        doi={10.1007/978-3-030-87900-6_31}
    }
    
  • Lijuan Zhong
    Year: 2021
    Development and Utilization of Folk Game Intelligent Program in Children’s Activities of Big Data Information Education
    BIGIOT-EDU
    Springer
    DOI: 10.1007/978-3-030-87900-6_31
Lijuan Zhong1
  • 1: XianYang Normal University

Abstract

With the continuous development of the times, people have higher and higher requirements for education. Therefore, the intelligent folk games need to pay more. How to improve the development and utilization of folk games in children’s activities has become the focus of teachers’ research. At the same time, the concept of education is also changing. Therefore, when carrying out educational activities, we should fully integrate folk intelligent game resources and give full play to the advantages of folk game resources.