Application of Big Data, Blockchain, and Internet of Things for Education Informatization. First EAI International Conference, BigIoT-EDU 2021, Virtual Event, August 1–3, 2021, Proceedings, Part I

Research Article

Discussion on the Construction and Innovation of College Sports Training Platform Based on Computer Virtual Reality Technology

  • @INPROCEEDINGS{10.1007/978-3-030-87900-6_16,
        author={Jun Wu},
        title={Discussion on the Construction and Innovation of College Sports Training Platform Based on Computer Virtual Reality Technology},
        proceedings={Application of Big Data, Blockchain, and Internet of Things for Education Informatization. First EAI International Conference, BigIoT-EDU 2021, Virtual Event, August 1--3, 2021, Proceedings, Part I},
        proceedings_a={BIGIOT-EDU},
        year={2021},
        month={10},
        keywords={Virtual reality technology Physical training},
        doi={10.1007/978-3-030-87900-6_16}
    }
    
  • Jun Wu
    Year: 2021
    Discussion on the Construction and Innovation of College Sports Training Platform Based on Computer Virtual Reality Technology
    BIGIOT-EDU
    Springer
    DOI: 10.1007/978-3-030-87900-6_16
Jun Wu1
  • 1: Jiangxi Vocational Technical College of Industry and Trade

Abstract

With the development of economy and the progress of science and technology, the leading role of virtual reality technology has been highly reflected. It has been widely promoted in the military and medical fields. It is a product of many related disciplines. It integrates many information technology branches, such as digital image processing, computer graphics, multimedia technology and sensor technology, and has great application prospects. In order to promote the level of efficient physical education to a new level and provide strong backup support for the development of sports in China, we should give full play to its technical advantages, combine it with college physical training, and establish a modern physical education service system.