
Research Article
Multi-viewpoint Rendering Optimization of Indoor Scene Based on Binocular Vision
@INPROCEEDINGS{10.1007/978-3-030-82565-2_36, author={He Jing}, title={Multi-viewpoint Rendering Optimization of Indoor Scene Based on Binocular Vision}, proceedings={Multimedia Technology and Enhanced Learning. Third EAI International Conference, ICMTEL 2021, Virtual Event, April 8--9, 2021, Proceedings, Part II}, proceedings_a={ICMTEL PART 2}, year={2021}, month={7}, keywords={Binocular vision Indoor scene Multi-viewpoint rendering Optimization method}, doi={10.1007/978-3-030-82565-2_36} }
- He Jing
Year: 2021
Multi-viewpoint Rendering Optimization of Indoor Scene Based on Binocular Vision
ICMTEL PART 2
Springer
DOI: 10.1007/978-3-030-82565-2_36
Abstract
The traditional multi-viewpoint rendering method for indoor scenes has poor lighting and shadow effects, resulting in too dark or bright indoor scene multi-viewpoint rendering. Therefore, an optimization method for indoor scene multi-viewpoint rendering based on binocular vision is proposed. This research plans light and shadow effects based on the visual relationship between point light sources and indoor scenes; sets rendering points based on binocular vision; and renders indoor scenes with multiple viewpoint angles. The simulation experiment results show that compared with the traditional rendering method, the light and shadow effect of the studied method is excellent, and the rendered indoor scene is suitable for light and dark.