
Research Article
Visual Imaging Method of 3D Virtual Scene Based on VR Technology
@INPROCEEDINGS{10.1007/978-3-030-82565-2_31, author={Zhao Bing and Zhou Qian}, title={Visual Imaging Method of 3D Virtual Scene Based on VR Technology}, proceedings={Multimedia Technology and Enhanced Learning. Third EAI International Conference, ICMTEL 2021, Virtual Event, April 8--9, 2021, Proceedings, Part II}, proceedings_a={ICMTEL PART 2}, year={2021}, month={7}, keywords={VR technology 3D virtual scene Visualization imaging}, doi={10.1007/978-3-030-82565-2_31} }
- Zhao Bing
Zhou Qian
Year: 2021
Visual Imaging Method of 3D Virtual Scene Based on VR Technology
ICMTEL PART 2
Springer
DOI: 10.1007/978-3-030-82565-2_31
Abstract
The traditional 3D virtual scene visualization imaging method has low accuracy and serious center offset in the imaging process. Therefore, a visualization imaging method of 3D virtual scene based on virtual reality technology is designed. In order to reduce the complexity of the imaging scene and reduce the texture interval, texture mapping is used to improve the overall interaction performance of VR technology. In order to improve the reality of the scene, a 3D virtual viewpoint structure is designed by optimizing dynamic collision detection with octree. The visualization of 3D virtual scene is completed by mapping calculation. In order to verify the effectiveness of the design method, an experiment is designed. The results show that the coordinates of the center point obtained by this method are closer to the actual coordinates, indicating that the imaging process is more in line with the actual situation and the imaging accuracy is higher.