
Research Article
Intergenerational Playful Experiences Based on Digital Games for Interactive Spaces
@INPROCEEDINGS{10.1007/978-3-030-78448-5_8, author={Felipe Bacca and Eva Cerezo and Rosa Gil and Antonio Aguelo and Ana Cristina Blasco and Teresa Coma and Maria Angeles Garrido}, title={Intergenerational Playful Experiences Based on Digital Games for Interactive Spaces}, proceedings={Design, Learning, and Innovation. 5th EAI International Conference, DLI 2020, Virtual Event, December 10-11, 2020, Proceedings}, proceedings_a={DLI}, year={2021}, month={6}, keywords={Intergenerational Hybrid digital games Interactive spaces}, doi={10.1007/978-3-030-78448-5_8} }
- Felipe Bacca
Eva Cerezo
Rosa Gil
Antonio Aguelo
Ana Cristina Blasco
Teresa Coma
Maria Angeles Garrido
Year: 2021
Intergenerational Playful Experiences Based on Digital Games for Interactive Spaces
DLI
Springer
DOI: 10.1007/978-3-030-78448-5_8
Abstract
In this article, we first review the work carried out in the field of intergenerational digital games experiences as well as in the identification of the design factors involved. They are valued according to their applicability to put a common point to generate Intergenerational playful experiences based on digital games for interactive spaces. Starting from that point, “The Fantastic Journey”, a game created to be played in an interactive space where tangible interaction on tabletops, physical interaction with real objects as well as body and gesture interaction is supported, is valued as a possible intergenerational digital game experience. Two play sessions and a workshop carried out with grandparents and their grandchildren have allowed us to elaborate the findings in the literature about the potential and the factors around intergenerational play and have served to legitimize The Fantastic Journey as a true intergenerational digital game experience.