
Research Article
Low-Complexity Workflow for Digitizing Real-World Structures for Use in VR-Based Personnel Training
@INPROCEEDINGS{10.1007/978-3-030-76426-5_17, author={Mason Smith and Andre Thomas and Kerrigan Gibbs and Christopher Morrison}, title={Low-Complexity Workflow for Digitizing Real-World Structures for Use in VR-Based Personnel Training}, proceedings={Intelligent Technologies for Interactive Entertainment. 12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020, Proceedings}, proceedings_a={INTETAIN}, year={2021}, month={5}, keywords={Virtual reality Procedural modeling Digitization}, doi={10.1007/978-3-030-76426-5_17} }
- Mason Smith
Andre Thomas
Kerrigan Gibbs
Christopher Morrison
Year: 2021
Low-Complexity Workflow for Digitizing Real-World Structures for Use in VR-Based Personnel Training
INTETAIN
Springer
DOI: 10.1007/978-3-030-76426-5_17
Abstract
Since the advent of virtual reality (VR), there has existed a need for digital assets to populate virtual environments. Virtual training scenarios have risen in popularity in recent years, increasing the need for digital environments resembling real-world structures. However, established techniques for digitizing real-world structures as VR-ready 3D assets are often expensive, complicated to implement, and offer little to no customization/ To address these problems, a “low-complexity” digitization workflow adapted from existing research and based on procedural modeling is proposed. Procedural modeling allows for non-destructive customization and control over the digital asset throughout the front end of the digitization workflow. A real-world VR training project using this workflow is outlined, demonstrating its advantages over other established digitization techniques.