About | Contact Us | Register | Login
ProceedingsSeriesJournalsSearchEAI
Intelligent Technologies for Interactive Entertainment. 12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020, Proceedings

Research Article

Low-Complexity Workflow for Digitizing Real-World Structures for Use in VR-Based Personnel Training

Download(Requires a free EAI acccount)
3 downloads
Cite
BibTeX Plain Text
  • @INPROCEEDINGS{10.1007/978-3-030-76426-5_17,
        author={Mason Smith and Andre Thomas and Kerrigan Gibbs and Christopher Morrison},
        title={Low-Complexity Workflow for Digitizing Real-World Structures for Use in VR-Based Personnel Training},
        proceedings={Intelligent Technologies for Interactive Entertainment. 12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020, Proceedings},
        proceedings_a={INTETAIN},
        year={2021},
        month={5},
        keywords={Virtual reality Procedural modeling Digitization},
        doi={10.1007/978-3-030-76426-5_17}
    }
    
  • Mason Smith
    Andre Thomas
    Kerrigan Gibbs
    Christopher Morrison
    Year: 2021
    Low-Complexity Workflow for Digitizing Real-World Structures for Use in VR-Based Personnel Training
    INTETAIN
    Springer
    DOI: 10.1007/978-3-030-76426-5_17
Mason Smith1,*, Andre Thomas1, Kerrigan Gibbs1, Christopher Morrison1
  • 1: Learning Interactive Visualization Experience (LIVE) Lab, Texas A&M University, College Station
*Contact email: masonsmith@tamu.edu

Abstract

Since the advent of virtual reality (VR), there has existed a need for digital assets to populate virtual environments. Virtual training scenarios have risen in popularity in recent years, increasing the need for digital environments resembling real-world structures. However, established techniques for digitizing real-world structures as VR-ready 3D assets are often expensive, complicated to implement, and offer little to no customization/ To address these problems, a “low-complexity” digitization workflow adapted from existing research and based on procedural modeling is proposed. Procedural modeling allows for non-destructive customization and control over the digital asset throughout the front end of the digitization workflow. A real-world VR training project using this workflow is outlined, demonstrating its advantages over other established digitization techniques.

Keywords
Virtual reality Procedural modeling Digitization
Published
2021-05-19
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-030-76426-5_17
Copyright © 2020–2025 ICST
EBSCOProQuestDBLPDOAJPortico
EAI Logo

About EAI

  • Who We Are
  • Leadership
  • Research Areas
  • Partners
  • Media Center

Community

  • Membership
  • Conference
  • Recognition
  • Sponsor Us

Publish with EAI

  • Publishing
  • Journals
  • Proceedings
  • Books
  • EUDL