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Intelligent Technologies for Interactive Entertainment. 12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020, Proceedings

Research Article

Handheld vs. Head-Mounted AR Interaction Patterns for Museums or Guided Tours

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  • @INPROCEEDINGS{10.1007/978-3-030-76426-5_15,
        author={Yu Liu and Ulrike Spierling and Linda Rau and Ralf D\o{}rner},
        title={Handheld vs. Head-Mounted AR Interaction Patterns for Museums or Guided Tours},
        proceedings={Intelligent Technologies for Interactive Entertainment. 12th EAI International Conference, INTETAIN 2020, Virtual Event, December 12-14, 2020, Proceedings},
        proceedings_a={INTETAIN},
        year={2021},
        month={5},
        keywords={Augmented Reality Handheld devices Head-mounted devices User interaction patterns User experience design Cultural heritage},
        doi={10.1007/978-3-030-76426-5_15}
    }
    
  • Yu Liu
    Ulrike Spierling
    Linda Rau
    Ralf Dörner
    Year: 2021
    Handheld vs. Head-Mounted AR Interaction Patterns for Museums or Guided Tours
    INTETAIN
    Springer
    DOI: 10.1007/978-3-030-76426-5_15
Yu Liu1,*, Ulrike Spierling1, Linda Rau1, Ralf Dörner1
  • 1: Hochschule RheinMain, Unter den Eichen 5
*Contact email: yu.liu@hs-rm.de

Abstract

In recent years, Augmented Reality (AR) technology has been adopted in various fields. The development of handheld devices (HHD) such as smartphones and tablets gives people more chances to use AR technology in their daily lives. However, AR applications using head-mounted devices (HMD) such as Microsoft HoloLens or Magic Leap provide stronger presence experiences than HHD, so that users can immerse themselves better in AR scenarios. While currently there already exist prototypical examples of HMD in museum contexts, widely used interaction patterns are not yet well established, although they would play an important role for accessibility by large user groups. This paper explores existing and potential interaction patterns for guided tours in museums, led by the question how to reconcile AR interaction patterns on HHD and HMD. We use an existing museum showcase for handheld AR from the project “Spirit” to transfer its interaction patterns to an HMD, such as the MS HoloLens. Technical constraints and usability criteria regarding the potential overlaps and applicability have been analyzed in this paper.

Keywords
Augmented Reality Handheld devices Head-mounted devices User interaction patterns User experience design Cultural heritage
Published
2021-05-19
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-030-76426-5_15
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