Research Article
Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming
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@INPROCEEDINGS{10.1007/978-3-030-73426-8_14, author={Nikolaos Partarakis and Nikolaos Patsiouras and Thodoris Evdemon and Paraskevi Doulgeraki and Effie Karuzaki and Evropi Stefanidi and Stavroula Ntoa and Carlo Meghini and Danai Kaplanidi and Maria Fasoula and Xenophon Zabulis}, title={Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming}, proceedings={Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10--11, 2020, Proceedings}, proceedings_a={ARTSIT}, year={2021}, month={7}, keywords={Culture Cultural heritage Heritage crafts 3D reconstruction Digitisation Semantic knowledge representation Role play gaming Virtual reality Education Training}, doi={10.1007/978-3-030-73426-8_14} }
- Nikolaos Partarakis
Nikolaos Patsiouras
Thodoris Evdemon
Paraskevi Doulgeraki
Effie Karuzaki
Evropi Stefanidi
Stavroula Ntoa
Carlo Meghini
Danai Kaplanidi
Maria Fasoula
Xenophon Zabulis
Year: 2021
Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming
ARTSIT
Springer
DOI: 10.1007/978-3-030-73426-8_14
Abstract
Advances in Cultural Heritage (CH) representation and presentation technologies are explored concerning new potentials brought by the gaming industry. These include the use of digitisation technologies for the creation of realistic digital assets, educational gaming concepts, and immersive technologies. In this context, it is shown how the creative sector can exploit these potentials in novel educational and gaming experiences, inspired by CH. The aim is to enhance the way that cultural content is experienced in the digital world, to present, and to valorise intangible dimensions and, ultimately, exploit technological advances to enhance our understanding, appreciation, and preservation of tangible and intangible heritage.
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