Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings

Research Article

Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flipped Classroom

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  • @INPROCEEDINGS{10.1007/978-3-030-73426-8_13,
        author={Muriel Algayres and Evangelia Triantafyllou and Lena Werthmann and Maria Zotou and Tambouris Efthimios and Christos Malliarakis and Eleni Dermentzi and Roberto Lopez and Eirik Jatten and Konstantinos Tarabanis},
        title={Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flipped Classroom},
        proceedings={Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10--11, 2020, Proceedings},
        proceedings_a={ARTSIT},
        year={2021},
        month={7},
        keywords={Game design Gamification Learning game applications Flipped classroom},
        doi={10.1007/978-3-030-73426-8_13}
    }
    
  • Muriel Algayres
    Evangelia Triantafyllou
    Lena Werthmann
    Maria Zotou
    Tambouris Efthimios
    Christos Malliarakis
    Eleni Dermentzi
    Roberto Lopez
    Eirik Jatten
    Konstantinos Tarabanis
    Year: 2021
    Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flipped Classroom
    ARTSIT
    Springer
    DOI: 10.1007/978-3-030-73426-8_13
Muriel Algayres1, Evangelia Triantafyllou1, Lena Werthmann2, Maria Zotou3, Tambouris Efthimios3, Christos Malliarakis4, Eleni Dermentzi5, Roberto Lopez6, Eirik Jatten7, Konstantinos Tarabanis3
  • 1: Aalborg University
  • 2: Nurogames
  • 3: University of Macedonia
  • 4: Mandoulides School
  • 5: Northumbria University
  • 6: Artelnics
  • 7: Revheim Skole

Abstract

In recent years, game-based learning and gamification have increasingly been used within flipped classroom approaches. Many research showed that both approaches were efficient in conjunction in an active learning perspective. However, we observe that few games have been designed with use in the flipped classroom in mind, and there is therefore potential to improve the flipped classroom experience by approaching the development and integration of games with a more holistic and adaptive experience in mind. For that purpose, a focus group of educators was assembled for a pilot project and their educational practices, objectives and gaming experience analyzed. Following this investigation, co-constructed game design choices were made to try and develop a game that could support a variety of subjects and learning experience in the FC. Although the focus group answers showed that a fully adaptive gaming experience needed, for reasons of flexibility, to lean towards a gamified platform, the final design solution can have the potential to support fully the flipped classroom experience for any subject or class desired.