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Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings

Research Article

Creative Process of Pre-production of Video Games

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  • @INPROCEEDINGS{10.1007/978-3-030-73426-8_11,
        author={Raquel Echeand\^{\i}a S\^{a}nchez and 
    Nelson Zagalo and Sara Cort\^{e}s G\^{o}mez},
        title={Creative Process of Pre-production of Video Games},
        proceedings={Interactivity and Game Creation. 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10--11, 2020, Proceedings},
        proceedings_a={ARTSIT},
        year={2021},
        month={7},
        keywords={Videogames Creative process Visual references Aesthetic},
        doi={10.1007/978-3-030-73426-8_11}
    }
    
  • Raquel Echeandía Sánchez
    Nelson Zagalo
    Sara Cortés Gómez
    Year: 2021
    Creative Process of Pre-production of Video Games
    ARTSIT
    Springer
    DOI: 10.1007/978-3-030-73426-8_11
Raquel Echeandía Sánchez1, Nelson Zagalo2, Sara Cortés Gómez1
  • 1: University of Alcalá
  • 2: University of Aveiro

Abstract

Video games are one of the mainstays of audiovisual production and entertainment activities for society. Every year many games are released on the market, which means an evolution for this industry in constant growth and adaptation. This article is part of a research, development and innovation project (R&D&I) that aims to document the process of pre-production, production and distribution of a video game, focused on helping independent developers who are starting out in the sector as well as researchers and teachers who want to apply this content in their own studies. In this article the main objective is to establish a creative and artistic model approach of multidisciplinary references that contributes to generate engagement through the historical imaginary.

Keywords
Videogames Creative process Visual references Aesthetic
Published
2021-07-16
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-030-73426-8_11
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