IoT Technologies for HealthCare. 7th EAI International Conference, HealthyIoT 2020, Viana do Castelo, Portugal, December 3, 2020, Proceedings

Research Article

CoviHealth: A Pilot Study with Teenagers in Schools of Centre of Portugal

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  • @INPROCEEDINGS{10.1007/978-3-030-69963-5_10,
        author={Mar\^{\i}a Vanessa Villasana and Ivan Miguel Pires and Juliana S\^{a} and Nuno M. Garcia and Eftim Zdravevski and Ivan Chorbev and Petre Lameski},
        title={CoviHealth: A Pilot Study with Teenagers in Schools of Centre of Portugal},
        proceedings={IoT Technologies for HealthCare. 7th EAI International Conference, HealthyIoT 2020, Viana do Castelo, Portugal, December 3, 2020, Proceedings},
        proceedings_a={HEALTHYIOT},
        year={2021},
        month={7},
        keywords={Teenagers Mobile application Nutrition Physical activity Health Education},
        doi={10.1007/978-3-030-69963-5_10}
    }
    
  • María Vanessa Villasana
    Ivan Miguel Pires
    Juliana Sá
    Nuno M. Garcia
    Eftim Zdravevski
    Ivan Chorbev
    Petre Lameski
    Year: 2021
    CoviHealth: A Pilot Study with Teenagers in Schools of Centre of Portugal
    HEALTHYIOT
    Springer
    DOI: 10.1007/978-3-030-69963-5_10
María Vanessa Villasana1, Ivan Miguel Pires1, Juliana Sá1, Nuno M. Garcia1, Eftim Zdravevski2, Ivan Chorbev2, Petre Lameski2
  • 1: Universidade da Beira Interior
  • 2: University Ss Cyril and Methodius

Abstract

Obesity is one of the most common problem that can be avoid with the correct education of the teenagers. There are different methods, but the use of the mobile devices to promote the creation of social challenges is important, because the teenagers act mainly in groups. The use of questionnaires, challenges and gamification purposes may promote the use of this type of mobile applications by teenagers. It is a special population that needs the adoption of different interactive technologies. The studies available are not validated by healthcare professionals. First of all, we started to analyze the related work of obesity problem, mobile applications, and different methodologies adopted with teenagers. By the end, seven students participated in the study with the performance of visualization of daily tips and curiosities, answering questionnaires, monitoring of physical activity and gamification. The teenagers were satisfied with the strategies adopted, but this study was affected by the pandemic situation around the world. In general, the participants were satisfied with the use of the mobile, and they would like to use it in the future for the improvement of their nutrition and physical activity habits.