Research Article
Rendering of Three-Dimensional Cloud Based on Cloud Computing
@INPROCEEDINGS{10.1007/978-3-030-48513-9_10, author={Yonghua Xie and Xiaoyong Kou and Ping Li and Xiaolong Xu}, title={Rendering of Three-Dimensional Cloud Based on Cloud Computing}, proceedings={Cloud Computing, Smart Grid and Innovative Frontiers in Telecommunications. 9th EAI International Conference, CloudComp 2019, and 4th EAI International Conference, SmartGIFT 2019, Beijing, China, December 4-5, 2019, and December 21-22, 2019}, proceedings_a={CLOUDCOMP}, year={2020}, month={6}, keywords={Cloud system Simulation Three-dimensional Lighting model Rendering}, doi={10.1007/978-3-030-48513-9_10} }
- Yonghua Xie
Xiaoyong Kou
Ping Li
Xiaolong Xu
Year: 2020
Rendering of Three-Dimensional Cloud Based on Cloud Computing
CLOUDCOMP
Springer
DOI: 10.1007/978-3-030-48513-9_10
Abstract
Cloud modeling and real-time render are of great significance in virtual scene simulation. The lighting model and rendering technology are image synthesis methods, introduced to computer graphics, aiming to simplify virtual scene simulation and enhance the fidelity of complex scenes. Currently, the simulation algorithms applied to cloud scene, inclined to be complicated and computationally intensive. Hence, it is still a key challenge to implement more efficient algorithms to map higher quality three-dimensional clouds. In this paper, a computation-reducing and time-saving method is designed to deal with the above challenge. Technically, the lighting model and rendering technology for the weather research and forecasting (WRF) data are proposed to create the cloud scenes. Then project files are uploaded to the cloud system and directly for real-time rendering at the same time, which can largely save time and reduce the cost of rendering. Finally, adequate experimental analyses are conducted to verify the effectiveness and efficiency of the proposed scheme.