Research Article
Design Experiments in Nonrepresentational VR and Symmetric Texture Generation in Real-Time
@INPROCEEDINGS{10.1007/978-3-030-40180-1_7, author={Nikitas Sgouros}, title={Design Experiments in Nonrepresentational VR and Symmetric Texture Generation in Real-Time}, proceedings={Technology, Innovation, Entrepreneurship and Education. 3rd EAI International Conference, TIE 2019, Braga, Portugal, October 17--18, 2019, Proceedings}, proceedings_a={TIE}, year={2020}, month={1}, keywords={Mobile VR Nonrepresentational design Geometric design Symmetry Creativity}, doi={10.1007/978-3-030-40180-1_7} }
- Nikitas Sgouros
Year: 2020
Design Experiments in Nonrepresentational VR and Symmetric Texture Generation in Real-Time
TIE
Springer
DOI: 10.1007/978-3-030-40180-1_7
Abstract
Nonrepresentational VR environments present enormous opportunities for offering novel perceptual experiences, but their design can be significantly challenging due to the lack of appropriate tools and methodologies that can aid the designer compared to their representational counterparts. We describe our experience in developing Quoternion and Atypical, two nonrepresentational mobile VR apps focused on exploring a non-objective virtual space. We highlight and justify our design choices and report preliminary results on their efficacy. Furthermore, we describe Symmetricom, our Android app that allows designers to experiment with animated texture design based on the application of plane symmetry groups on real-time camera input and projected on various type of surfaces. All our systems are free and available for public use.