Technology, Innovation, Entrepreneurship and Education. 3rd EAI International Conference, TIE 2019, Braga, Portugal, October 17–18, 2019, Proceedings

Research Article

“Play and Learn”: Exploring CodeCubes

  • @INPROCEEDINGS{10.1007/978-3-030-40180-1_4,
        author={B\^{a}rbara Cleto and Cristina Sylla and Lu\^{\i}s Ferreira and Jo\"{a}o Moura},
        title={“Play and Learn”: Exploring CodeCubes},
        proceedings={Technology, Innovation, Entrepreneurship and Education. 3rd EAI International Conference, TIE 2019, Braga, Portugal, October 17--18, 2019, Proceedings},
        proceedings_a={TIE},
        year={2020},
        month={1},
        keywords={Interaction Augmented reality Computational thinking Tangible interfaces},
        doi={10.1007/978-3-030-40180-1_4}
    }
    
  • Bárbara Cleto
    Cristina Sylla
    Luís Ferreira
    João Moura
    Year: 2020
    “Play and Learn”: Exploring CodeCubes
    TIE
    Springer
    DOI: 10.1007/978-3-030-40180-1_4
Bárbara Cleto1,*, Cristina Sylla2,*, Luís Ferreira1,*, João Moura1,*
  • 1: Escola Superior de Tecnologia, Instituto Politécnico do Cávado e do Ave
  • 2: Research Centre on Child Studies, Universidade do Minho
*Contact email: a13993@alunos.ipca.pt, cristina.sylla@ie.uminho.pt, lufer@ipca.pt, jmoura@ipca.pt

Abstract

This paper presents a study carried out with a group of students from a robotic club, where they have used CodeCubes, a hybrid interface that combines physical paper cubes with Augmented Reality (AR). CodeCubes, intends to promote computational thinking through exploration and experimentation. The intervention, which we report here aimed at assessing children’s interest and motivation for these types of interfaces, as well as identifying possible interaction difficulties with CodeCubes. The results indicate that the children were motivated to work with CodeCubes, and that the physicality of the interface combined with AR can potentially promote hands-on learning.