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Technology, Innovation, Entrepreneurship and Education. 3rd EAI International Conference, TIE 2019, Braga, Portugal, October 17–18, 2019, Proceedings

Research Article

From Big Data Communities to Enterprising Villagers

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  • @INPROCEEDINGS{10.1007/978-3-030-40180-1_11,
        author={Judith Goor and Koen Turnhout and Marjolein Regterschot and Michel Hansma and Ren\^{e} Bakker},
        title={From Big Data Communities to Enterprising Villagers},
        proceedings={Technology, Innovation, Entrepreneurship and Education. 3rd EAI International Conference, TIE 2019, Braga, Portugal, October 17--18, 2019, Proceedings},
        proceedings_a={TIE},
        year={2020},
        month={1},
        keywords={Designerly approach Boundary objects 1:10:100 Design thinking Prototypes},
        doi={10.1007/978-3-030-40180-1_11}
    }
    
  • Judith Goor
    Koen Turnhout
    Marjolein Regterschot
    Michel Hansma
    René Bakker
    Year: 2020
    From Big Data Communities to Enterprising Villagers
    TIE
    Springer
    DOI: 10.1007/978-3-030-40180-1_11
Judith Goor1,*, Koen Turnhout1,*, Marjolein Regterschot1,*, Michel Hansma1,*, René Bakker1,*
  • 1: HAN University of Applied Sciences
*Contact email: Judith.vandeGoor@han.nl, Koen.vanTurnhout@han.nl, Marjolein.Regterschot@han.nl, Michel.Hansma@han.nl, Rene.Bakker@han.nl

Abstract

Using a designerly approach in projects within a wide spectrum of disciplines is increasingly popular. This paper describes a case in where the 1:10:100 design approach is used in a social sciences project and explores the mutual learning that took place. It discusses the added value of using design artefacts (prototypes) in the process and to what level these can be seen as boundary objects. Among the project partners there are two teams of social scientists (German and Dutch) that were collecting data and worked with abstract thinking processes and a design team who concerned about usability and intervened with design tools. The prototypes in the project are reviewed as boundary objects on three levels: to create common ground, to sharpen focus and as window into the future. The learning mechanisms that occurred (reflection and transformation) shifted the focus in the project from mining data on behalf of a community database towards a tool in which enterprising villagers can show their qualities and entrepreneurship.

Keywords
Designerly approach Boundary objects 1:10:100 Design thinking Prototypes
Published
2020-01-29
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-030-40180-1_11
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