Research Article
FrameTalk: Human and Picture Frame Interaction Through the IoT Technology
@INPROCEEDINGS{10.1007/978-3-030-14657-3_1, author={Wen-Shu Lai and Yi-Bing Lin and Chung-Yun Hsiao and Li-Kuan Chen and Chao-Fan Wu and Shu-Min Lin}, title={FrameTalk: Human and Picture Frame Interaction Through the IoT Technology}, proceedings={IoT as a Service. 4th EAI International Conference, IoTaaS 2018, Xi’an, China, November 17--18, 2018, Proceedings}, proceedings_a={IOTAAS}, year={2019}, month={3}, keywords={IoTtalk Interactive visual design Cyber physical interaction}, doi={10.1007/978-3-030-14657-3_1} }
- Wen-Shu Lai
Yi-Bing Lin
Chung-Yun Hsiao
Li-Kuan Chen
Chao-Fan Wu
Shu-Min Lin
Year: 2019
FrameTalk: Human and Picture Frame Interaction Through the IoT Technology
IOTAAS
Springer
DOI: 10.1007/978-3-030-14657-3_1
Abstract
The concept of frame plays a significant role in art design. However, traditional picture frames do not allow interaction with human. To provide another dimension of artwork demonstration of picture frames, we utilize the Internet of Things (IoT) technology to create human and picture frame interaction. Specifically, an application-layer IoT device management platform called IoTtalk is used to quickly establish connections and meaningful interactions between IoT devices. The frame and human interaction is achieved by implementing an output device of IoTtalk called FrameTalk, which provides animation in a digital frame to be controlled by the input devices (typically a smartphone). The FrameTalk device can be displayed in specific frame hardware or the screen of any computing device. We describe the functional block diagram of the FrameTalk device and its default applications. Then we show two FrameTalk application examples. The first example is CalligraphyTalk that allows the audience to interact with the frame to write the poems. The second example is PortraitGuess that allows the audience to guess historical figures through the frame.