Research Article
Art-Based User Research: Combining Art-Based Research and User Research to Inform the Design of a Technology to Improve Emotional Wellbeing
@INPROCEEDINGS{10.1007/978-3-030-06134-0_9, author={Carla Nave and Teresa Rom\"{a}o and Nuno Correia}, title={Art-Based User Research: Combining Art-Based Research and User Research to Inform the Design of a Technology to Improve Emotional Wellbeing}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2019}, month={1}, keywords={Art-based research Design Emotions Human-Computer Interaction Technology User research Wellbeing}, doi={10.1007/978-3-030-06134-0_9} }
- Carla Nave
Teresa Romão
Nuno Correia
Year: 2019
Art-Based User Research: Combining Art-Based Research and User Research to Inform the Design of a Technology to Improve Emotional Wellbeing
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-030-06134-0_9
Abstract
This paper presents research output from an experiment that combines ideas from User Research and Art-based Research. Artistic processes inspired the study, in which we asked participants to assess and then “paint” their emotions over emotion-eliciting images using an array of materials, such as watercolors and colored pencils. We used a mixed methods approach that included questionnaires, psychometric data from validated scales and informal conversations. Our primary goals were to inform the design of a mobile application meant to improve emotional wellbeing and assess whether creative self-expression can help to engage users when evaluating and exploring their affective states. We conclude by summarizing the results, which we believe to be positive.