Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Research Article

The Development of Bǎi/摆: An Oscillating Sound Installation

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  • @INPROCEEDINGS{10.1007/978-3-030-06134-0_8,
        author={Danyi Liu and Jelger Kroese and Edwin Heide},
        title={The Development of Bǎi/摆: An Oscillating Sound Installation},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2019},
        month={1},
        keywords={Interactive sound installation Interactive interface Pendulum speaker},
        doi={10.1007/978-3-030-06134-0_8}
    }
    
  • Danyi Liu
    Jelger Kroese
    Edwin Heide
    Year: 2019
    The Development of Bǎi/摆: An Oscillating Sound Installation
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-030-06134-0_8
Danyi Liu1,*, Jelger Kroese2,*, Edwin Heide1,*
  • 1: Leiden Institute of Advanced Computer Science
  • 2: Leiden University
*Contact email: d.liu.7@liacs.leidenuniv.nl, j.kroese@umail.leidenuniv.nl, e.f.van.der.heide@liacs.leidenuniv.nl

Abstract

Bǎi is an interactive sound installation that uses a pendulum speaker as an interface for audience participation. We track the movement of the hanging speaker with an HTC Vive tracker which allows to use its motion as input for the interactive dialogue. A 6-speaker setup is surrounding the pendulum and reacting to it. While interacting, the behaviour of the installation changes and goes through different states and levels of excitement. This results in a dynamically changing sound environment for the audience to explore. This paper elucidates the design goals we intended to achieve for the audience experience and the behaviour of the installation. We present a comprehensive description of the development process, including physical, software and sound design. Meanwhile, we discus different forms of interacting with the pendulum speaker and the surrounding speakers.