Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Research Article

Moderate Recursion: A Digital Artifact of Interactive Dance

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  • @INPROCEEDINGS{10.1007/978-3-030-06134-0_6,
        author={Celine Latulipe and Berto Gonzalez and Melissa Word and Sybil Huskey and David Wilson},
        title={Moderate Recursion: A Digital Artifact of Interactive Dance},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2019},
        month={1},
        keywords={Video art Dance Interactive performance Digital artifact},
        doi={10.1007/978-3-030-06134-0_6}
    }
    
  • Celine Latulipe
    Berto Gonzalez
    Melissa Word
    Sybil Huskey
    David Wilson
    Year: 2019
    Moderate Recursion: A Digital Artifact of Interactive Dance
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-030-06134-0_6
Celine Latulipe1,*, Berto Gonzalez1,*, Melissa Word2,*, Sybil Huskey1,*, David Wilson1,*
  • 1: University of North Carolina at Charlotte
  • 2: High Museum of Art
*Contact email: clatulip@uncc.edu, agonza32@uncc.edu, melissa.word@gmail.com, sdhuskey@uncc.edu, davils@uncc.edu

Abstract

In this paper, we describe the process and technology behind the creation of a video art piece, ‘Moderate Recursion,’ that is a by-product of the dance performance, ‘Heavy Recursion.’ The original interactive dance work was part of the Dance.Draw project and was a reflection on the role of technology in our lives. The resulting video art piece, ‘Moderate Recursion,’ uses a combination of recorded videos of the projected visualizations and of the dancers on the stage. This paper presents the emergence of this new visual art piece. This demonstrates how ephemeral instances of interactive performance art can be captured for broader audiences to experience, through a permanent video artifact.