Research Article
CodeCubes - Playing with Cubes and Learning to Code
329 downloads
@INPROCEEDINGS{10.1007/978-3-030-06134-0_58, author={B\^{a}rbara Cleto and Jo\"{a}o Moura and Lu\^{\i}s Ferreira and Cristina Sylla}, title={CodeCubes - Playing with Cubes and Learning to Code}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2019}, month={1}, keywords={Tangible interfaces Interaction Co-learning Augmented Reality Computational thinking}, doi={10.1007/978-3-030-06134-0_58} }
- Bárbara Cleto
João Moura
Luís Ferreira
Cristina Sylla
Year: 2019
CodeCubes - Playing with Cubes and Learning to Code
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-030-06134-0_58
Abstract
We present the concept, design and first prototype of CodeCubes, a hybrid interface that combines physical paper cubes with Augmented Reality (AR) for promoting computational thinking. Additionally, we reflect on the potential of combining digital games with new interaction paradigms in the context of the classroom for introducing students to programming concepts in a playful, engaging way, this way promoting student’s interest and engagement for STEAM (Science, Technology, Engineering, Art and Math).
Copyright © 2018–2024 ICST